public FBXVector3(FBXVector3 other) : this(FBXImporterUnmanagedPINVOKE.new_FBXVector3__SWIG_2(FBXVector3.getCPtr(other)), true) { if (FBXImporterUnmanagedPINVOKE.SWIGPendingException.Pending) { throw FBXImporterUnmanagedPINVOKE.SWIGPendingException.Retrieve(); } }
public void SetVector3(string key, FBXVector3 value) { FBXImporterUnmanagedPINVOKE.FBXMaterialPtr_SetVector3(swigCPtr, key, FBXVector3.getCPtr(value)); if (FBXImporterUnmanagedPINVOKE.SWIGPendingException.Pending) { throw FBXImporterUnmanagedPINVOKE.SWIGPendingException.Retrieve(); } }
public void AddVertex(FBXVector3 value) { FBXImporterUnmanagedPINVOKE.FBXModelPtr_AddVertex(swigCPtr, FBXVector3.getCPtr(value)); if (FBXImporterUnmanagedPINVOKE.SWIGPendingException.Pending) { throw FBXImporterUnmanagedPINVOKE.SWIGPendingException.Retrieve(); } }
public void SetNormal(int index, FBXVector3 value) { FBXImporterUnmanagedPINVOKE.FBXModelPtr_SetNormal(swigCPtr, index, FBXVector3.getCPtr(value)); if (FBXImporterUnmanagedPINVOKE.SWIGPendingException.Pending) { throw FBXImporterUnmanagedPINVOKE.SWIGPendingException.Retrieve(); } }
public void SetGeometryScale(FBXVector3 value) { FBXImporterUnmanagedPINVOKE.FBXModelPtr_SetGeometryScale(swigCPtr, FBXVector3.getCPtr(value)); if (FBXImporterUnmanagedPINVOKE.SWIGPendingException.Pending) { throw FBXImporterUnmanagedPINVOKE.SWIGPendingException.Retrieve(); } }
public FBXVector3 GetVector3(string key, FBXVector3 defaultValue) { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXMaterialPtr_GetVector3__SWIG_0(swigCPtr, key, FBXVector3.getCPtr(defaultValue)), true); if (FBXImporterUnmanagedPINVOKE.SWIGPendingException.Pending) { throw FBXImporterUnmanagedPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
static Vector3 FBXNormalToUnityNormal(FBXVector3 v) { return(new Vector3(v.x, -v.y, -v.z)); }
public FBXVector3 GetGeometryScale() { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXModel_GetGeometryScale(swigCPtr), true); return ret; }
public FBXVector3 GetScalingOffset() { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXModel_GetScalingOffset(swigCPtr), true); return ret; }
static Vector3 FbxsdkConvertVector3(FBXVector3 v) { return new Vector3(v.X, v.Y, v.Z); }
public FBXVector3 GetScale() { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXModelPtr_GetScale(swigCPtr), true); return(ret); }
static Color FBXVector3ToUnityColor(FBXVector3 v) { return(new Color(v.x, v.y, v.z, 1.0f)); }
static Quaternion FBXVector3ToUnityQuaternion(FBXVector3 v) { return(Quaternion.Euler(new Vector3(v.x, -v.y, -v.z))); }
public FBXVector3 GetVector3(string key) { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXMaterialPtr_GetVector3__SWIG_1(swigCPtr, key), true); return(ret); }
public FBXVector3 GetGeometryRotation() { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXModelPtr_GetGeometryRotation(swigCPtr), true); return(ret); }
static Vector2 FbxsdkConvertTexCoord(FBXVector3 v) { return new Vector2(v.X, v.Y); }
public FBXVector3 GetVertex(int index) { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXModelPtr_GetVertex(swigCPtr, index), true); return(ret); }
public void SetRotation(FBXVector3 value) { FBXImporterUnmanagedPINVOKE.FBXModel_SetRotation(swigCPtr, FBXVector3.getCPtr(value)); if (FBXImporterUnmanagedPINVOKE.SWIGPendingException.Pending) throw FBXImporterUnmanagedPINVOKE.SWIGPendingException.Retrieve(); }
public FBXVector3 Normalize() { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXVector3_Normalize(swigCPtr), false); return(ret); }
public FBXVector3 GetRotation() { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXModel_GetRotation(swigCPtr), true); return ret; }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FBXVector3 obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public FBXVector3 GetNormal(int index) { FBXVector3 ret = new FBXVector3(FBXImporterUnmanagedPINVOKE.FBXModel_GetNormal(swigCPtr, index), true); return ret; }
static Vector3 FBXVector3ToUnityVector3(FBXVector3 v) { return(new Vector3(-v.x, v.y, v.z)); }