Esempio n. 1
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    public void Initialize()
    {
        instance = this;

        // Lighting Materials
        additiveMaterial = new Material(Shader.Find(Max2D.shaderPath + "Particles/Additive"));

        penumbraMaterial             = new Material(Shader.Find(Max2D.shaderPath + "Particles/Multiply"));
        penumbraMaterial.mainTexture = Resources.Load("textures/penumbra") as Texture;

        occlusionEdgeMaterial             = new Material(Shader.Find(Max2D.shaderPath + "Particles/Multiply"));
        occlusionEdgeMaterial.mainTexture = Resources.Load("textures/occlusionedge") as Texture;

        shadowBlurMaterial             = new Material(Shader.Find(Max2D.shaderPath + "Particles/Multiply"));
        shadowBlurMaterial.mainTexture = Resources.Load("textures/shadowblur") as Texture;

        occlusionBlurMaterial             = new Material(Shader.Find(Max2D.shaderPath + "Particles/Multiply"));
        occlusionBlurMaterial.mainTexture = Resources.Load("textures/occlussionblur") as Texture;

        whiteSpriteMaterial = new Material(Shader.Find("SmartLighting2D/SpriteWhite"));

        blackSpriteMaterial = new Material(Shader.Find("SmartLighting2D/SpriteBlack"));

        transform.position = Vector3.zero;

        mainBuffer = LightingMainBuffer2D.Get();

        fboManager = FBOManager.Get();

        version = VERSION;
    }
Esempio n. 2
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    public void Initialize()
    {
        instance = this;

        transform.position = Vector3.zero;

        mainBuffer = LightingMainBuffer2D.Get();

        fboManager = FBOManager.Get();

        spriteAtlas = SpriteAtlasManager.Get();

        meshRendererManager = MeshRendererManager.Get();

        version = VERSION;
    }