private void Awake() { //If we don't currently have a game control... if (instance == null) { //...set this one to be it... instance = this; } //...otherwise... else if (instance != this) { //...destroy this one because it is a duplicate. Destroy(gameObject); } if (!FB.IsInitialized) { // Initialize the Facebook SDK Debug.Log("Initialize the Facebook SDK!"); FB.Init(InitCallback, OnHideUnity); } else { // Already initialized, signal an app activation App Event FB.ActivateApp(); } DontDestroyOnLoad(instance); }
// public PasswordManager passwordManager; public void Awake() { authManager = new LambdaWorkoutHistory(); fbController = new FBController(authManager); HideAll(); CheckLogin(); }
public void UploadScore() { string user_id = FBController.getInstance().GetUserId(); string username = FBController.getInstance().GetUsername(); if (user_id == "") { user_id = "0"; username = "******"; } StartCoroutine(ApiController.getInstance().HttpRequestAsync( "score.php", new Dictionary <string, string>() { { "user_id", user_id }, { "score", "" + score }, { "username", username } }, ApiController.TYPE_POST, callback)); }
public void LoginByFacebook() { FBController.getInstance().LoginToFacebook(); }