// Start is called before the first frame update void Start() { time = 0; shotCheck = false; HUDstat = F16HUDManager.HUDState.FlightState; Vulkans = 800; }
// Start is called before the first frame update void Start() { _stateHUD = F16HUDManager.HUDState.FlightState; FlightHUDPanel.SetActive(true); FlightHUDBackPanel.SetActive(true); FightHUDPanel.SetActive(false); }
// Update is called once per frame void Update() { HUDstat = HUDManager.stateHUD; switch (HUDstat) { case F16HUDManager.HUDState.FlightState: break; case F16HUDManager.HUDState.FightState: controlCheck(); break; } }
public void changeHUD(F16HUDManager.HUDState state) { _stateHUD = state; switch (_stateHUD) { case F16HUDManager.HUDState.FlightState: FlightHUDPanel.SetActive(true); FightHUDPanel.SetActive(false); FlightHUDBackPanel.SetActive(true); break; case F16HUDManager.HUDState.FightState: FlightHUDPanel.SetActive(false); FightHUDPanel.SetActive(true); FlightHUDBackPanel.SetActive(true); break; } }