private bool sortChildren; // This option will be true when only one gameobject is select and if it has children private void SortGUI() { EzFR_Style.Header("Sort", false, false); EditorGUI.indentLevel = 1; sortOption = (SortOptions)EditorGUILayout.EnumPopup("Sort Option", sortOption); if (GUILayout.Button("Sort Selection", GUILayout.Height(25))) { SortSelection(this.sortOption); } if (GUILayout.Button("Sort Children", GUILayout.Height(25))) { SortSelection(this.sortOption, true); } EzFR_Style.Footer(); }
private void RenameGUI() { EzFR_Style.Header("Rename", false, false); EditorGUI.indentLevel = 1; // New Name fileNewName = EditorGUILayout.TextField("New Name", fileNewName); EditorGUILayout.Space(); // Prefix usePrefix = EditorGUILayout.Toggle("Use Prefix", usePrefix); if (usePrefix) { filePrefix = EditorGUILayout.TextField("Prefix", filePrefix); prefixSeparatedBy = (SeparatedBy)EditorGUILayout.EnumPopup("Separated By", prefixSeparatedBy); if (prefixSeparatedBy == SeparatedBy.custom) { prefixCustomSeparator = EditorGUILayout.TextField("Custom Separator", prefixCustomSeparator); } else { prefixCustomSeparator = ""; } EditorGUILayout.Space(); } // Suffix useSuffix = EditorGUILayout.Toggle("Use Suffix", useSuffix); if (useSuffix) { fileSuffix = EditorGUILayout.TextField("Suffix", fileSuffix); suffixSeparatedBy = (SeparatedBy)EditorGUILayout.EnumPopup("Separated By", suffixSeparatedBy); if (suffixSeparatedBy == SeparatedBy.custom) { suffixCustomSeparator = EditorGUILayout.TextField("Custom Separator", suffixCustomSeparator); } else { suffixCustomSeparator = ""; } EditorGUILayout.Space(); } // Make it Sequential makeSequential = EditorGUILayout.Toggle("Make Sequential", makeSequential); if (makeSequential) { sequenceOptions = (SequenceOptions)EditorGUILayout.EnumPopup("Number Goes", sequenceOptions); sequentialInitalNumber = EditorGUILayout.IntField("Initial Number", sequentialInitalNumber); sequentialSeparatedBy = (SeparatedBy)EditorGUILayout.EnumPopup("Separated By", sequentialSeparatedBy); if (sequentialSeparatedBy == SeparatedBy.custom) { sequentialCustomSeparator = EditorGUILayout.TextField("Custom Separator", sequentialCustomSeparator); } else { sequentialCustomSeparator = ""; } EditorGUILayout.Space(); } if (GUILayout.Button("Rename On Hierarchy", GUILayout.Height(25))) { DoRenameHierarchy(); } if (GUILayout.Button("Rename On Project Folder", GUILayout.Height(25))) { DoRenameFilesFolder(); } EzFR_Style.Footer(); }
private void OnGUI() { RenameGUI(); SortGUI(); EzFR_Style.DisplayInformation("https://forum.unity3d.com/threads/ez-files-renamer.300182/"); }