Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        float v = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, controller);

        SetFingers(1 - v);

        grabbed  = OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger, controller);
        released = OVRInput.GetUp(OVRInput.Button.PrimaryIndexTrigger, controller);

        if (released)
        {
            released = false;

            if (grabbedEye != null)
            {
                grabbedEye.SetAttach(true);
                grabbedEye = null;
            }
        }
    }
Esempio n. 2
0
    void OnTriggerStay(Collider other)
    {
        Debug.Log(other.name);
        if (grabbed)
        {
            grabbed = false;

            EyeController eye = other.GetComponent <EyeController>();

            if (eye != null)
            {
                // move to new position
                eye.transform.position    = attachPoint.position;
                eye.transform.eulerAngles = attachPoint.eulerAngles;
                eye.transform.parent      = attachPoint.transform;


                grabbedEye = eye;
                eye.SetAttach(false);
            }
        }
    }