private void Start() { triggerArea_Script = GetComponentInChildren <EyeBall_TriggerArea>(); rb = GetComponent <Rigidbody2D>(); healthSystem = GetComponentInChildren <EyeBall_HealthSystem>(); flipTime_Counter = flipTime; }
private void Start() { anim = GetComponentInParent <Animator>(); patrolScript = GetComponentInParent <EyeBallMonster_Patroll>(); healthScript = GetComponent <EyeBall_HealthSystem>(); }