private void Start()
 {
     triggerArea_Script = GetComponentInChildren <EyeBall_TriggerArea>();
     rb               = GetComponent <Rigidbody2D>();
     healthSystem     = GetComponentInChildren <EyeBall_HealthSystem>();
     flipTime_Counter = flipTime;
 }
 private void Start()
 {
     anim         = GetComponentInParent <Animator>();
     patrolScript = GetComponentInParent <EyeBallMonster_Patroll>();
     healthScript = GetComponent <EyeBall_HealthSystem>();
 }