private void HandleTriggerUnClicked(object sender, ClickedEventArgs e) { // Debug.Log("uncliceked trigger"); if (editing) { if (start != far) //get one point to extrude; // Debug.Log("current tag is " + objToextrude.tag); { if (objToextrude != null) { if (objToextrude.CompareTag("Ecube")) { Vector3 triggerPoint = transform.position; end = objToextrude.transform.InverseTransformPoint(triggerPoint); Extrude_cube extrude = objToextrude.GetComponent <Extrude_cube>(); extrude.Extrude(start, end); start = far; } } else { Debug.Log("obj to extrude is null"); } } if (objToextrude != null && objToextrude.CompareTag("Cylinder")) { Vector3 triggerPoint = transform.position; end = objToextrude.transform.InverseTransformPoint(triggerPoint); Debug.Log("the end point to extrude is" + end); objToextrude.transform.localScale += new Vector3(Mathf.Abs(end.x) / 5, Mathf.Abs(end.y) / 10, Mathf.Abs(end.x) / 5); } start = far; objToextrude = null; objToErease = null; } else { ReleaseObject(); } }
private void HandleTriggerClicked(object sender, ClickedEventArgs e) { // this object was clicked - do something // Debug.Log("cliceked trigger"); GameObject obj = GameObject.Find("GlobalObject"); Global g = obj.GetComponent <Global>(); bool status = g.selected; if (collidingObject != null && collidingObject.CompareTag("star")) { Debug.Log("hit the star````````````````````````````````00"); collidingObject.GetComponent <AnimationScript>().Die(); //to collect the star } else if (editing) { if (collidingObject != null) { if (collidingObject.CompareTag("Ecube")) { //Debug.Log ("trigger clicked extude cube"); //get the start point Vector3 triggerplace = transform.position; Vector3 localtrigger = collidingObject.transform.InverseTransformPoint(triggerplace); Debug.Log("the trigger in cube space is" + localtrigger); Extrude_cube extrude = collidingObject.GetComponent <Extrude_cube> (); start = extrude.faces [0].center; float distance = (localtrigger - start).magnitude; for (int i = 1; i < extrude.faces.Count; i++) { float length = (extrude.faces [i].center - localtrigger).magnitude; if (distance > length) { start = extrude.faces [i].center; distance = length; } } Debug.Log("the start point to extrude is" + start); objToextrude = collidingObject; g.selected = false; } else if (collidingObject.CompareTag("Cylinder")) { Debug.Log("trigger clicked extude Cylinder"); //get the start point objToextrude = collidingObject; g.selected = false; } else if (collidingObject.CompareTag("Dot")) { //if (is_collide == true) { if (status == false) { status = true; // Debug.Log ("status false"); g.selected = true; g.start = gameObject.transform.position; // Destroy(gameObject); } else { // Debug.Log ("status true"); g.end = gameObject.transform.position; g.selected = false; g.color = new Color(0.2f, 1, 0.4f); g.DrawLine(g.start, g.end, g.color); // Debug.Log ("start is" + g.start + "and end is " + g.end); if (g.count >= 4) { if (collidingObject.GetComponent <DotController>().cube.CompareTag("Ecube")) { collidingObject.GetComponent <DotController>().cube.GetComponent <Extrude_cube>().Die(); } else if (collidingObject.GetComponent <DotController>().cube.CompareTag("Cylinder")) { collidingObject.GetComponent <DotController>().cube.GetComponent <Extrude_cylinder>().Die(); } g.count = 0; collidingObject = null; // Destroy(gameObject); } } //} } } else { Debug.Log("trigger clicked but no colliding object"); } } else { if (collidingObject != null) { GrabObject(); } } }