public override void SerializeMessage(BitWriter writer) { /* * I don't know why this is not working... you can add new stacks, but cannot add to existent once. */ writer.WriteBit(IsBound); writer.WriteBit(IsBoundOnEquip); writer.WriteBit(IsBoundOnPickup); writer.WriteBit(false); if (ExtraInfo != null) { var ldf = ExtraInfo.ToString(); writer.Write((uint)ldf.Length); if (ldf.Length > 0) { writer.WriteString(ldf, ldf.Length, true); writer.Write((byte)0); writer.Write((byte)0); } } else { writer.Write(0u); } writer.Write(ItemLot); writer.WriteBit(false); writer.WriteBit(true); writer.Write(InventoryType); writer.WriteBit(true); writer.Write(Delta); writer.WriteBit(true); writer.Write(TotalItems); writer.Write(Item.ObjectId); writer.Write(FlyingLootPosition); writer.WriteBit(ShowFlyingLoot); writer.Write(Slot); }