Esempio n. 1
0
    void Awake()
    {
        QualitySettings.vSyncCount = 1;
        app = null;

        if (!mInstance)
        {
            mInstance = this;
        }
        else
        {
            Destroy(this.gameObject);
            return;
        }
        if (isArcade)
        {
            Cursor.visible = false;
        }

        DontDestroyOnLoad(this.gameObject);

        settings       = GetComponent <Settings> ();
        modulesManager = GetComponent <ModulesManager> ();
        externalTexts  = GetComponent <ExternalTexts> ();
        playerData     = GetComponent <PlayerData> ();
        levelData      = GetComponent <LevelsData> ();
        interfaceSfx   = GetComponent <InterfaceSfx> ();
        users          = GetComponent <Users> ();

        if (resetData)
        {
            PlayerPrefs.DeleteAll();
        }

        int val = PlayerPrefs.GetInt("user");

        Debug.Log(val);

        if (val > 0)
        {
            Data.Instance.esAlumno = true;
        }


        if (esAlumno)
        {
            FBase_Login(false);
        }
    }
Esempio n. 2
0
 public static void Initialize(FurniData furniData, ExternalTexts texts)
 {
     _furniData = furniData;
     _texts     = texts;
 }