Esempio n. 1
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        /// <summary>Unsubscribes the detector from all input devices</summary>
        private void unsubscribeAllEvents()
        {
            // Unsubscribe from all game pads
            for (
                ExtendedPlayerIndex index = ExtendedPlayerIndex.Eight;
                index >= ExtendedPlayerIndex.One;
                --index
                )
            {
                var method = this.subscribedGamePadReporters.Pop();
                this.inputService.GetGamePad(index).ButtonPressed -= method;
            }

            // Unsubscribe from the main PC mouse
            {
                var method = this.subscribedMouseReporters.Pop();
                this.inputService.GetMouse().MouseButtonPressed -= method;
            }

            // Unsubscribe from the main PC keyboard
            {
                var method = this.subscribedKeyReporters.Pop();
                this.inputService.GetKeyboard().KeyPressed -= method;
            }

            // Unsubscribe from all chat pads
            for (PlayerIndex index = PlayerIndex.Four; index >= PlayerIndex.One; --index)
            {
                var method = this.subscribedKeyReporters.Pop();
                this.inputService.GetKeyboard().KeyPressed -= method;
            }
        }
Esempio n. 2
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 public void TestGetDirectInputGamePad(ExtendedPlayerIndex playerIndex)
 {
     using (var manager = new MockInputManager()) {
         Assert.IsNotNull(manager.GetGamePad(playerIndex));
         Assert.IsNotNull(((IInputService)manager).GetGamePad(playerIndex));
     }
 }
Esempio n. 3
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        /// <summary>Subscribes the detector to all input devices</summary>
        private void subscribeAllEvents()
        {
            // Subscribe to all chat pads
            for (PlayerIndex index = PlayerIndex.One; index <= PlayerIndex.Four; ++index)
            {
                var reporter = new KeyReporter(this.detectedDelegate, (ExtendedPlayerIndex)index);
                var method   = new KeyDelegate(reporter.KeyPressed);
                this.inputService.GetKeyboard(index).KeyPressed += method;
                this.subscribedKeyReporters.Push(method);
            }

            // Subscribe to the main PC keyboard
            {
                var reporter = new KeyReporter(this.detectedDelegate, null);
                var method   = new KeyDelegate(reporter.KeyPressed);
                this.inputService.GetKeyboard().KeyPressed += method;
                this.subscribedKeyReporters.Push(method);
            }

            // Subscribe to the main PC mouse
            {
                var reporter = new MouseButtonReporter(this.detectedDelegate, null);
                var method   = new MouseButtonDelegate(reporter.MouseButtonPressed);
                this.inputService.GetMouse().MouseButtonPressed += method;
                this.subscribedMouseReporters.Push(method);
            }

            // Subscribe to all game pads
            for (
                ExtendedPlayerIndex index = ExtendedPlayerIndex.One;
                index <= ExtendedPlayerIndex.Eight;
                ++index
                )
            {
                var reporter = new GamePadButtonReporter(this.detectedDelegate, index);
                var method   = new GamePadButtonDelegate(reporter.ButtonPressed);
                this.inputService.GetGamePad(index).ButtonPressed += method;
                this.subscribedGamePadReporters.Push(method);
            }
        }
 /// <summary>Initializes a new mouse reporter</summary>
 /// <param name="callback">Callback the reporter uses to report</param>
 /// <param name="playerIndex">Player index the reporter will report</param>
 public MouseButtonReporter(
   DetectionDelegate callback, ExtendedPlayerIndex? playerIndex
 ) :
   base(callback, playerIndex) { }
 /// <summary>Initializes a new keyboard reporter</summary>
 /// <param name="callback">Callback the reporter uses to report</param>
 /// <param name="playerIndex">Player index the reporter will report</param>
 public KeyReporter(
   DetectionDelegate callback, ExtendedPlayerIndex? playerIndex
 ) :
   base(callback, playerIndex) { }
 /// <summary>Initializes a new reporter</summary>
 /// <param name="callback">Callback the reporter uses to report</param>
 /// <param name="playerIndex">Player index the reporter will report</param>
 public Reporter(DetectionDelegate callback, ExtendedPlayerIndex? playerIndex) {
   this.Callback = callback;
   this.PlayerIndex = playerIndex;
 }
 /// <summary>Called when a key/button press has been detected</summary>
 /// <param name="playerIndex">Index of the player who pressed a key/button</param>
 private void detected(ExtendedPlayerIndex? playerIndex) {
   OnControllerDetected(playerIndex);
   // Stop(); // Causes a StackEmptyException b/c unsubscribing inside event
 }
 /// <summary>Fires the ControllerDetected event</summary>
 /// <param name="playerIndex">Event that will be fired</param>
 protected virtual void OnControllerDetected(ExtendedPlayerIndex? playerIndex) {
   if(ControllerDetected != null) {
     if(playerIndex.HasValue) {
       ControllerDetected(this, new ControllerEventArgs(playerIndex.Value));
     } else {
       ControllerDetected(this, new ControllerEventArgs());
     }
   }
 }
Esempio n. 9
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 /// <summary>Returns the game pad for the specified player</summary>
 /// <param name="playerIndex">Player whose game pad will be returned</param>
 /// <returns>The game pad of the specified player</returns>
 IGamePad IInputService.GetGamePad(ExtendedPlayerIndex playerIndex) {
   return this.gamePads[(int)playerIndex];
 }
 public void TestGetDirectInputGamePad(ExtendedPlayerIndex playerIndex) {
   using (var manager = new MockInputManager()) {
     Assert.IsNotNull(manager.GetGamePad(playerIndex));
     Assert.IsNotNull(((IInputService)manager).GetGamePad(playerIndex));
   }
 }
Esempio n. 11
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 /// <summary>Returns the game pad for the specified player</summary>
 /// <param name="playerIndex">Player whose game pad will be returned</param>
 /// <returns>The game pad of the specified player</returns>
 public IGamePad GetGamePad(ExtendedPlayerIndex playerIndex)
 {
     return(this.gamePads[(int)playerIndex]);
 }
 /// <summary>Changes the controller which can interact with the GUI</summary>
 /// <param name="playerIndex">
 ///   Index of the player whose controller will be allowed to interact with the GUI
 /// </param>
 public void ChangePlayerIndex(ExtendedPlayerIndex playerIndex) {
   unsubscribePlayerSpecificInputDevices();
   this.playerIndex = playerIndex;
   subscribePlayerSpecificDevices();
 }
 /// <summary>Returns the game pad for the specified player</summary>
 /// <param name="playerIndex">Player whose game pad will be returned</param>
 /// <returns>The game pad of the specified player</returns>
 IGamePad IInputService.GetGamePad(ExtendedPlayerIndex playerIndex)
 {
     return(this.gamePads[(int)playerIndex]);
 }
 /// <summary>Initializes a new argument container with a controller index</summary>
 /// <param name="playerIndex">Player whose controller was detected</param>
 public ControllerEventArgs(ExtendedPlayerIndex playerIndex) {
   this.playerIndex = playerIndex;
 }
Esempio n. 15
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 /// <summary>Returns the game pad for the specified player</summary>
 /// <param name="playerIndex">Player whose game pad will be returned</param>
 /// <returns>The game pad of the specified player</returns>
 public MockedGamePad GetGamePad(ExtendedPlayerIndex playerIndex) {
   return this.gamePads[(int)playerIndex];
 }
Esempio n. 16
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 /// <summary>Initializes a new matcher for controller event arguments</summary>
 /// <param name="playerIndex">
 ///   Index of the player to expect in the event arguments
 /// </param>
 public ControllerEventArgsMatcher(ExtendedPlayerIndex playerIndex)
 {
     this.playerIndex = playerIndex;
 }
Esempio n. 17
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 /// <summary>Changes the controller which can interact with the GUI</summary>
 /// <param name="playerIndex">
 ///   Index of the player whose controller will be allowed to interact with the GUI
 /// </param>
 public void ChangePlayerIndex(ExtendedPlayerIndex playerIndex)
 {
     unsubscribePlayerSpecificInputDevices();
     this.playerIndex = playerIndex;
     subscribePlayerSpecificDevices();
 }