/// <summary> /// display inside preferences /// </summary> /// <param name="serialized"></param> private static void PreferenceGUI() { EditorGUILayout.HelpBox(SHORT_NAME_PREFERENCE + " Preferences", MessageType.Info); if (!ExtGUILayout.Section("Scene Workflow options", "SceneAsset Icon", true, "ICI TOOLTIP", 5)) { ManageBool(SHOW_SCENE_BUTTONS, "Show Scenes Buttons", "Show main toolbar menu", DEFAULT_SHOW_SCENE_BUTTON); ManageSlider(POSITION_IN_TOOLBAR, "Position in toolbar: ", "Desired Position on unity toolbar", DEFAULT_POSITION_IN_TOOLBAR, 0f, 1f); ManageBool(SHOW_INDEX_OF_SCENE, "Show only index of context", "Disable if you want to display the full name instead of index (may be too long for your toolbar)", DEFAULT_SHOW_INDEX_OF_SCENE); GUILayout.Space(25); } }
/// <summary> /// display inside preferences /// </summary> /// <param name="serialized"></param> private static void PreferenceGUI() { EditorGUILayout.HelpBox(SHORT_NAME_PREFERENCE + " Preferences", MessageType.Info); if (!ExtGUILayout.Section("Peek Toolbar", "Slider Icon", true, "Peek toolbar fold options", PADDING_BOTTOM_SECTION)) { ManageBool(SHOW_PEEK_MENU, "Show Peek menu", "Show main toolbar menu", true); ManageSlider(POSITION_IN_TOOLBAR, "Position in toolbar: ", "Desired Position on unity toolbar", DEFAULT_TOOLBAR_POSITION, 0f, 1f); GUILayout.Space(SPACING_SECTION); } if (!ExtGUILayout.Section("Shortcuts", "PreTextureAlpha", true, "Shortcut Peek Toolbar fold options", PADDING_BOTTOM_SECTION)) { ExtShortCutEditor.ShortCutOneModifier2Keys("Selection Back & Forward: ", "Shortcut to browse through previous selections", SHORTCUT_MODIFIER_KEY_FOR_PREVIOUS_NEXT_SELECTION, DEFAULT_MODIFIER_KEY, SHORTCUT_KEY_FOR_PREVIOUS_SELECTION, DEFAULT_PREVIOUS_KEY, SHORTCUT_KEY_FOR_NEXT_SELECTION, DEFAULT_NEXT_KEY); GUILayout.Space(SPACING_SECTION); } if (!ExtGUILayout.Section("Peek Window", "winbtn_win_rest_h", true, "Peek window fold options", PADDING_BOTTOM_SECTION)) { EditorGUI.BeginChangeCheck(); { ManagePositiveInt(MAX_SELECTED_OBJECT_STORED, "Max global storage", "max previous selection saved", 1000); ManagePositiveInt(MAX_SELECTED_OBJECT_SHOWN, "Max previously selected shown", "max item shown inside the previously selected section", 100); ManagePositiveInt(MAX_PINNED_OBJECT, "Max bookmark", "Max Bookmarked objects", 20); } if (EditorGUI.EndChangeCheck()) { if (PeekSerializeObject.ShrunkListIfNeeded()) { PeekSerializeObject.Save(); } } ManageBool(SHOW_GAMEOBJECTS_FROM_OTHER_SCENE, "Show GameOjbects from other scene", "the reference may be recover if user change scene, or Undo deletion", true); EditorGUI.BeginChangeCheck(); { ManageSliderInt(FONT_SIZE_PEEK_WINDOW, "Font of gameObject's name: ", "Font of the text inside each items", DEFAULT_FONT_PEEK_WINDOW_ITEMS, 6, 20); } if (EditorGUI.EndChangeCheck()) { ExtGUIStyles.MicroButtonLeftCenter.fontSize = EditorPrefs.GetInt(FONT_SIZE_PEEK_WINDOW, 14); } DisplayClearListButton(); GUILayout.Space(SPACING_SECTION); } }
public void Display() { float widthEditorWindow = _peekWindow.position.width; //float widthWithoutScrollBar = widthEditorWindow - SIZE_SCROLL_BAR; float widthScope = widthEditorWindow - SIZE_SCROLL_BAR * 2; if (ExtGUILayout.Section(_listDescription, _iconList, true, _foldStateKey, 0)) { return; } _dragSettings.SaveFirstItemPosition(_heightLine, _margin); Color oldColor = GUI.color; _dragSettings.CalculateEmptyCellIndexBasedOnPosition(_heightLine, _margin); if (_dragSettings.IsDragging && _dragSettings.CurrentIndexShouldPointEmptyCell == ListToDisplay.arraySize) { DisplayEmptyCellItem(widthScope); _dragSettings.RealDropIndex = ListToDisplay.arraySize - 1; GUI.color = oldColor; } for (int i = ListToDisplay.arraySize - 1; i >= 0; i--) { if (_dragSettings.IsDragging && i == _dragSettings.CurrentIndexSelected) { if (i == _dragSettings.CurrentIndexShouldPointEmptyCell) { DisplayEmptyCellItem(widthScope); _dragSettings.RealDropIndex = i; } continue; } string nameToShow = ListToDisplayPath?.GetArrayElementAtIndex(i).stringValue; if (SceneLinkedPath != null && SceneLinkedPath.GetArrayElementAtIndex(i).GetCustomObject() != null) { nameToShow = SceneLinkedPath.GetArrayElementAtIndex(i).GetCustomObject().name + "/" + nameToShow; } DisplayOneItem(ListToDisplay.GetArrayElementAtIndex(i).GetCustomObject(), nameToShow, i, widthScope, false); if (_dragSettings.IsDragging && i == _dragSettings.CurrentIndexShouldPointEmptyCell) { DisplayEmptyCellItem(widthScope); _dragSettings.RealDropIndex = i - (_dragSettings.CurrentIndexSelected < i ? 1 : 0); } GUI.color = oldColor; } _dragSettings.SaveLastItemPosition(); _dragSettings.SetHowManyCellAreDisplayed(ListToDisplay.arraySize); ClearList(widthScope, OnClear); if (_dragSettings.CanReorder && _dragSettings.IsDragging) { IsDraggingItem(ListToDisplay.GetArrayElementAtIndex(_dragSettings.CurrentIndexSelected).GetCustomObject(), ListToDisplayPath?.GetArrayElementAtIndex(_dragSettings.CurrentIndexSelected).stringValue, _dragSettings.CurrentIndexSelected); GUI.color = oldColor; } }