public static void ExportFolders() { Dictionary <string, Dictionary <string, List <string> > > bundlesToBuild = new Dictionary <string, Dictionary <string, List <string> > >(); Object[] objs = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); foreach (Object objFolder in objs) { string directoryInAsset = AssetDatabase.GetAssetOrScenePath(objFolder); directoryInAsset = directoryInAsset.Replace("Assets", ""); string directoryName = Application.dataPath + directoryInAsset; Debug.Log("dir=" + directoryName); if (!Directory.Exists(directoryName)) { continue; } DirectoryInfo dirInfo = new DirectoryInfo(directoryName); string bundleNameToBuild = dirInfo.Name; if (bundleNameToBuild.IndexOf(".") > 0) { bundleNameToBuild = bundleNameToBuild.Substring(0, bundleNameToBuild.IndexOf(".")); } if (EditorTools.mIsLowerCaseName) { bundleNameToBuild = bundleNameToBuild.ToLower(); } bundleNameToBuild = bundleNameToBuild + EditorTools.mFileExtension; Dictionary <string, List <string> > directoryToBuild = GetFolderAssetBundles(directoryName); bundlesToBuild.Add(bundleNameToBuild, directoryToBuild); } EditorTools.mBuildType = EditorTools.BuildType.BT_ExportFolders; ExportAssetBundles.ExportFileAssetBundles(bundlesToBuild); }
public static void ExportFiles() { Dictionary <string, Dictionary <string, List <string> > > bundlesToBuild = new Dictionary <string, Dictionary <string, List <string> > >(); //Object[] objs = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); Object[] objs = Selection.objects; foreach (Object objFolder in objs) { string directoryInAsset = AssetDatabase.GetAssetOrScenePath(objFolder); directoryInAsset = directoryInAsset.Replace("Assets", ""); string directoryName = Application.dataPath + directoryInAsset; if (!File.Exists(directoryName)) { continue; } DirectoryInfo dirInfo = new DirectoryInfo(directoryName); string bundleNameToBuild = dirInfo.Name; if (bundleNameToBuild.IndexOf(".") > 0) { bundleNameToBuild = bundleNameToBuild.Substring(0, bundleNameToBuild.IndexOf(".")); } if (EditorTools.mIsLowerCaseName) { bundleNameToBuild = bundleNameToBuild.ToLower(); } bundleNameToBuild = bundleNameToBuild + EditorTools.mFileExtension; //GetDependencies(bundleNameToBuild , objFolder); string folderNameToBuild = dirInfo.Parent.FullName; folderNameToBuild = folderNameToBuild.Replace("\\", "/"); List <string> assetNamesToBuild = new List <string>(); assetNamesToBuild.Add(directoryName); Dictionary <string, List <string> > directoryToBuild = new Dictionary <string, List <string> >(); directoryToBuild.Add(folderNameToBuild, assetNamesToBuild); bundlesToBuild.Add(bundleNameToBuild, directoryToBuild); } EditorTools.mBuildType = EditorTools.BuildType.BT_ExportFiles; ExportAssetBundles.ExportFileAssetBundles(bundlesToBuild); }
private static void ExportFolders(Object[] objs) { Dictionary <string, Dictionary <string, List <string> > > bundlesToBuild = new Dictionary <string, Dictionary <string, List <string> > >(); Dictionary <string, List <string> > directoryToBuild = new Dictionary <string, List <string> >(); List <string> assetNamesToBuild = new List <string>(); int index = 0; string bundleNameToBuild = string.Empty; foreach (Object objFolder in objs) { string directoryInAsset = AssetDatabase.GetAssetOrScenePath(objFolder); directoryInAsset = directoryInAsset.Replace("Assets", ""); string directoryName = Application.dataPath + directoryInAsset; if (!File.Exists(directoryName)) { continue; } if (index == 0) { DirectoryInfo dirInfo = new DirectoryInfo(directoryName); bundleNameToBuild = dirInfo.Name; if (bundleNameToBuild.IndexOf(".") > 0) { bundleNameToBuild = bundleNameToBuild.Substring(0, bundleNameToBuild.IndexOf(".")); } bundleNameToBuild = bundleNameToBuild + "Folders"; if (EditorTools.mIsLowerCaseName) { bundleNameToBuild = bundleNameToBuild.ToLower(); } bundleNameToBuild = bundleNameToBuild + EditorTools.mFileExtension; } assetNamesToBuild.Add(directoryName); index++; } Debug.Log("bundleNameToBuild : " + bundleNameToBuild); directoryToBuild.Add(bundleNameToBuild, assetNamesToBuild); bundlesToBuild.Add(bundleNameToBuild, directoryToBuild); EditorTools.mBuildType = EditorTools.BuildType.BT_ExportFolders; ExportAssetBundles.ExportFileAssetBundles(bundlesToBuild); }