Esempio n. 1
0
    public void hit()
    {
        // JA JA JA I let's make some fire
        GameObject explosion = PoolManager.instance.explotionPool.GetObject();

        explosion.transform.position = transform.position;
        explosion.SetActive(true);
        // Die Ship die
        gameObject.SetActive(false);
        ExplotionController explosionController = explosion.GetComponent <ExplotionController> ();

        explosionController.ShipExplosion();
        SoundManager.instance.thrustOff();

        if (playerDebris != null)
        {
            playerDebris.transform.position = transform.position;
            playerDebris.transform.rotation = transform.rotation;
            playerDebris.gameObject.SetActive(true);
            playerDebris.Explode();
        }
        GameManager.instance.OnPlayerDeath();
        SoundManager.instance.explode();
        SoundManager.instance.thrustOff();
    }
Esempio n. 2
0
    public void Destroy()
    {
        GameManager.instance.ResetEnemySpawnTime();
        GameObject explosion = PoolManager.instance.explotionPool.GetObject();

        explosion.transform.position = transform.position;
        explosion.SetActive(true);
        gameObject.SetActive(false);
        ExplotionController explosionController = explosion.GetComponent <ExplotionController> ();

        explosionController.ShipExplosion();
        SoundManager.instance.explode();
    }