protected override JobHandle OnUpdate(JobHandle inputDeps) { JobHandle jobHandle = new ExplosionTriggerJob { explosionData = GetComponentDataFromEntity <ExplosionVolumeData>(), rockGroup = GetComponentDataFromEntity <RockData>(), translationGroup = GetComponentDataFromEntity <Translation>(), } .Schedule(stepWorld.Simulation, ref physWorld.PhysicsWorld, inputDeps); jobHandle.Complete(); return(jobHandle); }
protected override JobHandle OnUpdate(JobHandle inputDependencies) { inputDependencies = JobHandle.CombineDependencies(inputDependencies, buildPhysicsWorldSystem.FinalJobHandle); var physicsWorld = buildPhysicsWorldSystem.PhysicsWorld; var triggerJob = new ExplosionTriggerJob { damageGroup = GetBufferFromEntity <Damage>(), explosionGroup = GetComponentDataFromEntity <ExplosionComponent>(), enemiesGroup = GetComponentDataFromEntity <AIData>(), translationGroup = GetComponentDataFromEntity <Translation>() }; JobHandle collisionHandle = triggerJob.Schedule(stepPhysicsWorldSystem.Simulation, ref physicsWorld, inputDependencies); return(collisionHandle); }