Esempio n. 1
0
    public void Initalize(Player owner, ExplosionProperties eProperties, HitProperties hProperties)
    {
        if (eProperties == null)
        {
            Debug.LogError("Null reference explosion properties");
            Destroy(gameObject);
        }

        m_Owner         = owner;
        m_Properties    = eProperties;
        m_HitProperties = hProperties;

        ExplosionBehaviour();

        m_IsInitialized = true;
    }
Esempio n. 2
0
    // Start is called before the first frame update
    private void Start()
    {
        m_ObjectParent = transform.Find("PickupObject");
        m_ObjectParent.GetComponent <ItemPickupCollider>().PickupEvent += OnPickup;

        m_ExplosionObject     = Resources.Load("Prefabs/Explosions/PickupExplosion") as GameObject;
        m_ExplosionProperties = Resources.Load("Properties/Explosions/PickupExplosion") as ExplosionProperties;

        // Assign the pickup item
        switch (m_PickupType)
        {
        case PickupType.Health:
            m_PickupItem = new HealthPickup();
            break;

        case PickupType.Weapon:
            m_PickupItem = new WeaponPickup();
            break;

        default:
            Debug.LogError("Missing pickup type!");
            break;
        }

        m_PickupItem.Init(this);

        // Set the model
        GameObject pickupModel = m_PickupItem.GetPickupModel();

        m_PickupModel = Instantiate(pickupModel, m_ObjectParent);

        List <Vector3> offsets = m_PickupItem.GetLocalTransformOffset();

        m_PickupModel.transform.localPosition    = offsets[0];
        m_PickupModel.transform.localEulerAngles = offsets[1];
        m_PickupModel.transform.localScale       = offsets[2];
    }
Esempio n. 3
0
 public void SetExplosionProperties(ExplosionProperties value)
 {
     explosionProperties = value;
 }