Esempio n. 1
0
 private void Kill()
 {
     explosionPool.SpawnExplosion(transform.position);
     scoreboard.ScoreHit(scoreValue);
     selfDestructing = true;
     print("Running!");
     Destroy(gameObject);
 }
    private void StartDeathSequence()
    {
        if (alive)
        {
            explosionPool.SpawnExplosion(transform.position);
            StopAllCoroutines();
            audioSource.Stop();

            foreach (MeshRenderer render in renderers)
            {
                render.enabled = false;
            }

            foreach (ParticleSystem particleSystem in bulletSystems)
            {
                particleSystem.Stop();
            }
            alive = false;
        }
    }
Esempio n. 3
0
    private void Die(bool giveScore)
    {
        dying = true;
        if (giveScore)
        {
            if (EnemyDeathObservers != null)
            {
                EnemyDeathObservers(scoreValue, currencyValue);
            }
        }
        else
        {
            if (EnemyDeathObservers != null)
            {
                EnemyDeathObservers(0, 0);
            }
        }

        explosionObjectPool.SpawnExplosion(transform.position);
        Destroy(gameObject);
    }