static ParticleElement CreateRandomExplosionSimple(Transform transform, float scale = 1f, float sim_speed = 1f)
        {
            if (!GameplayManager.IsMultiplayer || !Menus.mms_reduced_ship_explosions)
            {
                return(ExplosionManager.CreateRandomExplosionSimple(transform, scale, sim_speed));
            }

            return(null);
        }