private void Start() { _exploder2DObject = GetComponent <Exploder2DObject>(); _exploder2DObject.SFXOptions.ExplosionSoundClip = _platformMaterial.BreakSound; _physicalCollider.sharedMaterial = new PhysicsMaterial2D() { bounciness = _platformMaterial.Bounciness, friction = _platformMaterial.Friction }; Strength = _platformMaterial.Strength; }
void Awake() { Exploder2DInstance = gameObject.GetComponent <Exploder2DObject>(); }
private void Start() { platformerController = FindObjectOfType <PlatformerController>(); GetComponent <Rigidbody2D>().velocity = transform.right * initialVelocity; exploder = Exploder2D.Utils.Exploder2DSingleton.Exploder2DInstance; }
private void Start() { exploder = Exploder2D.Utils.Exploder2DSingleton.Exploder2DInstance; }