public void OnExplode(Explode.Data explodeData) { BuildingExplosion componentInParent = base.transform.GetComponentInParent <BuildingExplosion>(); if (componentInParent && !componentInParent.Exploding) { Scene.ActiveMB.StartCoroutine(componentInParent.OnExplode(explodeData)); } }
public void OnExplode(Explode.Data explodeData) { if (this._owner) { BuildingExplosion component = this._owner.GetComponent <BuildingExplosion>(); if (component) { component.OnExplodeFoundationTier(explodeData, this); } } }
public void OnExplodeFoundationTier(Explode.Data explodeData, FoundationChunkTier tier) { FoundationHealth component = base.GetComponent <FoundationHealth>(); if (component) { component.LocalizedTierHit(new LocalizedHitData { _damage = explodeData.explode.damage * this.GetDamageRatio(explodeData.distance, explodeData.explode.radius), _position = explodeData.explode.transform.position, _distortRatio = 2.5f }, tier); } }
public IEnumerator OnExplode(Explode.Data explodeData) { if (!this._exploding && !PlayerPreferences.NoDestruction) { this._exploding = true; if (!BoltNetwork.isClient) { BuildingHealth component = base.GetComponent <BuildingHealth>(); if (component) { component.LocalizedHit(new LocalizedHitData { _damage = explodeData.explode.damage * this.GetDamageRatio(explodeData.distance, explodeData.explode.radius), _position = explodeData.explode.transform.position, _distortRatio = 1.35f }); } } else { FoundationHealth component2 = base.GetComponent <FoundationHealth>(); if (component2) { component2.Distort(new LocalizedHitData { _damage = explodeData.explode.damage * this.GetDamageRatio(explodeData.distance, explodeData.explode.radius), _position = explodeData.explode.transform.position, _distortRatio = 2.5f }); } } yield return(null); this._exploding = false; } yield break; }
public IEnumerator OnExplode(Explode.Data explodeData) { BuildingExplosion.< OnExplode > c__Iterator14A <OnExplode> c__Iterator14A = new BuildingExplosion.< OnExplode > c__Iterator14A();