void Update() { UpdateColliderAndMesh(); if (Rigidbody.IsSleeping()) { enabled = false; if (ExperimentManager != null) { ExperimentManager.RegisterSelfAsStopped(this); } } }
void Update() { UpdateColliderAndMesh(); if (Rigidbody.IsSleeping()) { enabled = false; if (ExperimentManager != null) { ExperimentManager.RegisterSelfAsStopped(this); } } }