Esempio n. 1
0
        public override string ToString()
        {
            string stats = Health.ToString() + "\n" + Strength.ToString() + "\n" + Dexterity.ToString() + "\n" + Agility.ToString() + "\n" + Inteligence.ToString() + "\n" + Luck.ToString() + "\n" + Statpoints.ToString() + "\n" + Level.ToString() + "\n" + ExperiencePoints.ToString();
            string hash  = GetSha1("Blin113" + stats);      //blin113 is just here to make sure you can't cheat without access to the code.

            stats += "\n" + hash;
            return(stats);
        }
Esempio n. 2
0
 public int GetLevel(int account)
 {
     return(ExperiencePoints.PointsToLevel(GetPoints(0)));
 }
        public string ToXmlString()
        {
            XmlDocument playerData = new XmlDocument();

            //Create the top-level node
            XmlNode player = playerData.CreateElement("Player");

            playerData.AppendChild(player);

            //Create the "Stats" child node to hold the other player stats nodes
            XmlNode stats = playerData.CreateElement("Stats");

            player.AppendChild(stats);

            //Create the child nodes for the "Stats" nodes
            XmlNode currentHitPoints = playerData.CreateElement("CurrentHitPoints");

            currentHitPoints.AppendChild(playerData.CreateTextNode(CurrentHitPoints.ToString()));
            stats.AppendChild(currentHitPoints);

            XmlNode maximumHitPoints = playerData.CreateElement("MaximumHitPoints");

            maximumHitPoints.AppendChild(playerData.CreateTextNode(MaximumHitPoints.ToString()));
            stats.AppendChild(maximumHitPoints);

            XmlNode gold = playerData.CreateElement("Gold");

            gold.AppendChild(playerData.CreateTextNode(Gold.ToString()));
            stats.AppendChild(gold);

            XmlNode experiencePoints = playerData.CreateElement("ExperiencePoints");

            experiencePoints.AppendChild(playerData.CreateTextNode(ExperiencePoints.ToString()));
            stats.AppendChild(experiencePoints);

            XmlNode currentLocation = playerData.CreateElement("CurrentLocation");

            currentLocation.AppendChild(playerData.CreateTextNode(CurrentLocation.ID.ToString()));
            stats.AppendChild(currentLocation);

            if (CurrentWeapon != null)
            {
                XmlNode currentWeapon = playerData.CreateElement("CurrentWeapon");
                currentWeapon.AppendChild(playerData.CreateTextNode(CurrentWeapon.ID.ToString()));
                stats.AppendChild(currentWeapon);
            }

            //Create the "InventoryItems" child node to hold each InventoryItem node
            XmlNode inventoryItems = playerData.CreateElement("InventoryItems");

            player.AppendChild(inventoryItems);

            //Create an "InventoryItem" node for each item in the player inventory
            foreach (InventoryItem item in this.Inventory)
            {
                XmlNode inventoryItem = playerData.CreateElement("InventoryItem");

                XmlAttribute idAttribute = playerData.CreateAttribute("ID");
                idAttribute.Value = item.Details.ID.ToString();
                inventoryItem.Attributes.Append(idAttribute);

                XmlAttribute quantityAttribute = playerData.CreateAttribute("Quantity");
                quantityAttribute.Value = item.Quantity.ToString();
                inventoryItem.Attributes.Append(quantityAttribute);

                inventoryItems.AppendChild(inventoryItem);
            }

            //Create the "PlayerQuests" child node to hold each PlayerQuest node
            XmlNode playerQuests = playerData.CreateElement("PlayerQuests");

            player.AppendChild(playerQuests);

            //Create a "PlayerQuest" node for each quest the player has acquired
            foreach (PlayerQuest quest in this.Quests)
            {
                XmlNode playerQuest = playerData.CreateElement("PlayerQuest");

                XmlAttribute idAttribute = playerData.CreateAttribute("ID");
                idAttribute.Value = quest.Details.ID.ToString();
                playerQuest.Attributes.Append(idAttribute);

                XmlAttribute isCompletedAttribute = playerData.CreateAttribute("IsCompleted");
                isCompletedAttribute.Value = quest.IsCompleted.ToString();
                playerQuest.Attributes.Append(isCompletedAttribute);

                playerQuests.AppendChild(playerQuest);
            }
            return(playerData.InnerXml); //The XML document, as a string, so we can save the data to disk
        }