public void DropFruit() { if (stage == "stage5") { int countEv = UnityEngine.Random.Range(mincountFruit, maxcountFruit); Inv.GetHarvestToInventory(countEv, fruitId, "harvest"); ExpBar.AddExp(countExpiriens); if (iterationFruit >= 1) { iterationFruit--; stage = "stage3"; shangeSprite("stage3"); stageThree = buffStageThree; stageFour = buffStageFour; growing = true; } else { if (stage != "stage6") { stage = "stage6"; shangeSprite("stage6"); } } } }