public Bus() { Name = "Bus"; Bio = "The bus is packed with people and you have to queese in"; ExitWithDescription.Add("door", "To be able to get off the bus you need to exit door"); isLocked = false; }
public ToBus(CharacterIs character) { Name = "Going from Home to Bus"; if (character == CharacterIs.Ahmad) { Bio = "You start walking straight towards the bud, " + "with a feeling that something is missing... as always."; } else if (character == CharacterIs.Mimmi) { Bio = "While walking down the street, " + "you are greeted by alot of people with their special handshake. " + "You surely aren't alone!";; } else if (character == CharacterIs.Markus) { Bio = "When you exit the house you feel how life caress your face, " + "you have plenty of time to catch your bus.";; } ExitWithDescription.Add("bus", "To be able to enter you need to have a valid item" + "that must be used. Otherwise you might need to take an Uber."); ExitWithDescription.Add("cab", "If you have a smartphone you can get an Uber right away!"); ExitWithDescription.Add("home", "Forgot something? Do you need to go home?"); isLocked = true; }
public ToSchool() { Name = "In front of the School"; Bio = "You are walking directly to the door."; ExitWithDescription.Add("door", "This is the main door to the school"); ExitWithDescription.Add("home", "Forgot something? Do you need to go home?"); }
public Cab() { Name = "Cab"; Bio = "Your'e inside a cab, in the backseat behind the driver. " + "Suddenly you realise that someone has dropped a wallet between the seats. " + "Soon you will be att your destination.... \n"; Wallet wallet = new Wallet(); itemsList.Add(wallet); isLocked = false; ExitWithDescription.Add("door", "To be able to get off the cab you need to exit door"); }
public School() { Name = "School"; Bio = "You are inside the school and are getting ready for the lecture " + "Did you bring everything you need to get trough school? " + "Last chance now!"; isLocked = false; Coffe coffe = new Coffe(); Food food = new Food(); itemsList.Add(coffe); itemsList.Add(food); ExitWithDescription.Add("door", "To be able to win the game you " + "need exit the door to the classroom"); }
public Home(CharacterIs character) { Name = "Home"; isLocked = false; if (character == CharacterIs.Ahmad) { Bio = "BEEEB!!! BEEEP!!! BEEEB!!! BEEEP!!!" + "Ugh! That damn alarm... SnOoooOooZZzzz..\n" + ""; } else if (character == CharacterIs.Mimmi) { Bio = "You wake up! Everything is ready and in its place, " + "you shut the alarm off before it starts ringing."; } else if (character == CharacterIs.Markus) { Bio = "Birds are chirping, the smell of lotus " + "flowers enters the room as you breate your first morning breath."; } SmartPhone smartPhone = new SmartPhone(); BusCardEmpty busCardEmpty = new BusCardEmpty(); Food food = new Food(); Keys keys = new Keys(); Money money = new Money(); itemsList.Add(smartPhone); itemsList.Add(busCardEmpty); itemsList.Add(food); itemsList.Add(keys); itemsList.Add(money); ; //Skapar exits i rummet ExitWithDescription.Add("door", "To be able to get to school you need to exit door"); ExitWithDescription.Add("bed", "If you go to bed you may never wake up!"); }