/// <summary> /// Indicates whether Unity is executing in batch/headless mode, such as during /// a Jenkins build or Unity process invoked from the command line. /// </summary> /// <returns><c>true</c> if is batch mode; otherwise, <c>false</c>.</returns> public static bool IsBatchMode() { #if UNITY_EDITOR try { foreach (string arg in Environment.GetCommandLineArgs()) { if (!String.IsNullOrEmpty(arg) && arg.ToLower().Contains(BATCH_MODE_ARGUMENT_NAME)) { return(true); } } } catch (Exception e) { _instance.LogError("Cannot determine batch mode status: " + e.ToString()); } #endif return(false); }