private void Awake()
 {
     if (singleton != null)
     {
         Destroy(gameObject);
     }
     else
     {
         singleton = this;
     }
 }
    // Update is called once per frame
    void Update()
    {
        Vector2 contactPoint = Vector2.zero;

        if (Input.touchCount > 0)
        {
            contactPoint = Input.touches[0].position;
        }
        if (Input.GetMouseButtonDown(0))
        {
            contactPoint = Input.mousePosition;
        }

        if (PlayButton == Physics2D.OverlapPoint
                (Camera.main.ScreenToWorldPoint(contactPoint)))
        {
            GameStateManager.GameState = GameState.Intro;
            //GetComponent<AudioSource>().PlayOneShot(RestartAudioClip);
            Application.LoadLevel(Application.loadedLevelName);
            SceneManager.LoadScene("Games");
        }
        else if (CreditButton == Physics2D.OverlapPoint
                     (Camera.main.ScreenToWorldPoint(contactPoint)))
        {
            CreditUI.SetActive(true);
        }
        else if (BackButton == Physics2D.OverlapPoint
                     (Camera.main.ScreenToWorldPoint(contactPoint)))
        {
            CreditUI.SetActive(false);
        }
        else if (CancelButton == Physics2D.OverlapPoint
                     (Camera.main.ScreenToWorldPoint(contactPoint)))
        {
            Application.CancelQuit();
        }
        else if (ConfirmButton == Physics2D.OverlapPoint
                     (Camera.main.ScreenToWorldPoint(contactPoint)))
        {
            Application.Quit();
        }
        if ((Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Canceled) || Input.GetKeyDown(KeyCode.A))
        {
            ExitUI.SetActive(true);
        }
    }
Esempio n. 3
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 private void Exit()
 {
     ExitUI.Play();
 }