public bool Serialize(ExitRoomData data)
        {
            bool ret = true;

            ret &= Serialize(data.RoomNum);

            return(ret);
        }
    //방 퇴장
    public void ExitRoom(DataPacket packet)
    {
        Console.WriteLine(packet.client.RemoteEndPoint.ToString() + "방 퇴장");
        ExitRoomPacket exitRoomPacket = new ExitRoomPacket(packet.msg);
        ExitRoomData   exitRoomData   = exitRoomPacket.GetData();

        string id          = loginUser[packet.client];
        int    characterId = userState[id].characterId;

        Result result  = Result.Fail;
        int    roomNum = -1;
        bool   empty   = false;

        Console.WriteLine(userState[id].state);

        try
        {
            empty               = roomManager.ExitRoom(userState[id].state, packet.client);
            roomNum             = userState[id].state;
            userState[id].state = -1;
            result              = Result.Success;
        }
        catch
        {
            Console.WriteLine("DataHandler::ExitRoom.DeletePlayer 에러");
            result = Result.Fail;
            return;
        }

        ResultData   resultData       = new ResultData((byte)result);
        ResultPacket resultDataPacket = new ResultPacket(resultData);

        resultDataPacket.SetPacketId((int)ServerPacketId.ExitRoomNumber);

        byte[] msg = CreatePacket(resultDataPacket);
        packet = new DataPacket(msg, packet.client);

        lock (sendLock)
        {
            sendMsgs.Enqueue(packet);
        }

        Console.WriteLine(roomNum);

        if (roomNum != -1 && !empty)
        {
            for (int playerIndex = 0; playerIndex < RoomManager.maxPlayerNum; playerIndex++)
            {
                if (roomManager.Room[exitRoomData.RoomNum].Socket[playerIndex] != null)
                {
                    packet = new DataPacket(new byte[0], roomManager.Room[exitRoomData.RoomNum].Socket[playerIndex]);
                    RequestRoomUserData(packet);
                }
            }
        }
    }
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    //방 퇴장 -> Server
    public void ExitRoom(int roomNum)
    {
        Debug.Log("방 퇴장");

        ExitRoomData   exitRoomData   = new ExitRoomData(roomNum);
        ExitRoomPacket exitRoomPacket = new ExitRoomPacket(exitRoomData);

        exitRoomPacket.SetPacketId((int)ClientPacketId.ExitRoom);

        DataPacket packet = new DataPacket(CreatePacket(exitRoomPacket), null);

        sendMsgs.Enqueue(packet);
    }
        public bool Deserialize(ref ExitRoomData element)
        {
            if (GetDataSize() == 0)
            {
                // 데이터가 설정되지 않았다.
                return(false);
            }

            bool ret     = true;
            byte roomNum = 0;

            ret &= Deserialize(ref roomNum);

            element = new ExitRoomData(roomNum);

            return(ret);
        }