void handle_user_exit_match_res(cmd_msg msg) { ExitMatchRes res = proto_man.protobuf_deserialize <ExitMatchRes>(msg.body); if (res == null) { return; } if (res.status != Respones.OK) { Debug.Log("handle_user_exit_match_res: " + res.status); return; } ugames.Instance.zid = -1; event_manager.Instance.dispatch_event(event_manager.EVT_USER_EXIT_MATCH_SUCCESS, res); }
private void OnUserExitReturn(cmd_msg msg) { ExitMatchRes res = proto_man .protobuf_deserialize <ExitMatchRes>(msg.body); if (res == null) { return; } if (res.status != Response.OK) { Debug.Log("exit match status:" + res.status); return; } Debug.Log("exit match success!!!"); EventManager.Instance.DispatchEvent("exit_match", null); }
private void on_user_exit_return(cmd_msg msg) { ExitMatchRes res = proto_man.protobuf_deserialize <ExitMatchRes>(msg.body); if (null == res) { return; } if (res.status != Respones.OK) { Debug.LogError("exit match error: " + res.status); return; } event_manager.Instance.dispatch_event("exit_match", null); }