public void InitLocalPlayer() { var playerName = PlayerPrefs.GetString("PlayerName"); localPlayerNameText.text = playerName; PhotonNetwork.LocalPlayer.NickName = playerName; var cpt = new ExitGames.Client.Photon.Hashtable(); cpt.Add("Body", PlayerPrefs.GetString("Body")); cpt.Add("Helmet", PlayerPrefs.GetString("Helmet")); cpt.Add("Suit", PlayerPrefs.GetString("Suit")); cpt.Add("Gloves", PlayerPrefs.GetString("Gloves")); cpt.Add("Boots", PlayerPrefs.GetString("Boots")); PhotonNetwork.LocalPlayer.SetCustomProperties(cpt); var ib = InfoBike.Instance; var ic = InfoCharacter.Instance; localModelManager.SetAllTexture( ib.GetBodyObjHigh(ib.dicSticker[PlayerPrefs.GetString("Body")].prefabId), ib.GetBodyTextureHigh(PlayerPrefs.GetString("Body")), ic.GetHelmetObjHigh(ic.dicTextureHelmetInfo[PlayerPrefs.GetString("Helmet")].prefabId), ic.GetHelmetTextureHigh(PlayerPrefs.GetString("Helmet")), ic.GetSuitTextureHigh(PlayerPrefs.GetString("Suit")), ic.GetGlovesTextureHigh(PlayerPrefs.GetString("Gloves")), ic.GetBootsTextureHigh(PlayerPrefs.GetString("Boots"))); }
public override void OnRoomPropertiesUpdate(ExitGames.Client.Photon.Hashtable propertiesThatChanged) { base.OnRoomPropertiesUpdate(propertiesThatChanged); }