Esempio n. 1
0
 //when escape is pressed pauses game or resumes it
 void Update()
 {
     if (Input.GetKeyDown("escape"))
     {
         if (paused)
         {
             Panel.gameObject.SetActive(false);
             paused         = false;
             Time.timeScale = 1f;
             ExitButton.Select();
         }
         else
         {
             Panel.gameObject.SetActive(true);
             paused         = true;
             Time.timeScale = 0f;
             ResumeButton.Select();
         }
     }
     if (Input.GetKeyDown("tab"))
     {
         if (invOpen)
         {
             Inventory.gameObject.SetActive(false);
             invOpen = false;
         }
         else
         {
             Inventory.gameObject.SetActive(true);
             invOpen = true;
         }
     }
 }