Esempio n. 1
0
 public override void Initialize(CharacterClass characterClass)
 {
     characterClass.DamagedEnemy.AddListener((health) =>
     {
         Exit exit = health.GetComponent <Exit>();
         if (exit != null)
         {
             exit.EnableExit(true);
         }
     });
 }
    private void ResolveExitCollision(Exit curExit, RoomEntrances otherEntrances)
    {
        if (otherEntrances.NExits == 1)
        {
            // Debug.Log("Tried connecting room to exit. just return.");
            curExit.gameObject.SetActive(false);
            return;
        }

        // TODO: #11 Enable door if next to other room (Maybe some can be secret?)
        Teleporter otherTeleporter = otherEntrances.GetTeleporterFromDirection(curExit.RequiredEntranceDirection);

        otherTeleporter.GetComponent <Exit>().EnableExit();
        curExit.EnableExit();
        SetupTeleporters(curExit.Teleporter, otherTeleporter);
        remainingExitsToCreate++;
    }