Esempio n. 1
0
        /// <summary>
        /// Updates the data in the window.  We pass in a room and a direction
        /// because we may or may not change the data depending on whether we
        /// click OK or Cancel.
        /// </summary>
        /// <param name="room"></param>
        /// <param name="direction"></param>
        public void UpdateWindowContents(RoomTemplate room, Exit.Direction direction)
        {
            _room      = room;
            _direction = direction;
            Exit exit = _room.ExitData[(int)direction];

            if (exit != null)
            {
                lblEditStatus.Text     = "Editing " + direction.ToString() + " exit in room " + room.IndexNumber.ToString() + ".";
                txtDescription.Text    = exit.Description;
                txtFlags.Text          = exit.ExitFlags.ToString();
                txtKeyIndexNumber.Text = exit.Key.ToString();
                txtKeyword.Text        = exit.Keyword;
                txtIndexNumber.Text    = exit.IndexNumber.ToString();
            }
            else
            {
                lblEditStatus.Text = "Creating new " + direction.ToString() + " exit in room " + room.IndexNumber.ToString() + ".";
            }
        }
Esempio n. 2
0
        public static void ReturnToLoad(CharData ch)
        {
            if (!ch || !ch.InRoom)
            {
                return;
            }
            if (ch.InRoom.Area != Room.GetRoom(ch.LoadRoomIndexNumber).Area)
            {
                return;
            }

            Exit.Direction dir = FindPath(ch.InRoom.IndexNumber, ch.LoadRoomIndexNumber, ch, -40000, true);

            if (dir == Exit.Direction.invalid)
            {
                return;
            }

            if (ch.InRoom.ExitData[(int)dir].HasFlag(Exit.ExitFlag.closed) &&
                !ch.IsAffected(Affect.AFFECT_PASS_DOOR) && !ch.HasInnate(Race.RACE_PASSDOOR))
            {
                CommandType.Interpret(ch, "unlock " + dir.ToString());
                CommandType.Interpret(ch, "open " + dir.ToString());
                return;
            }

            ch.Move(dir);

            if (!ch.InRoom)
            {
                string text = "Return_to_load: no ch._inRoom!  Mob #" + ch.MobileTemplate.IndexNumber + ", _name: " +
                              ch.Name + ".  Placing mob in limbo (mob.AddToRoom()).";
                Log.Error(text, 0);
                ch.AddToRoom(Room.GetRoom(StaticRooms.GetRoomNumber("ROOM_NUMBER_LIMBO")));
                ImmortalChat.SendImmortalChat(ch, ImmortalChat.IMMTALK_SPAM, 0, text);
                return;
            }
            return;
        }
Esempio n. 3
0
        /// <summary>
        /// Tracking code.
        /// </summary>
        /// <param name="ch"></param>
        public static void HuntVictim(CharData ch)
        {
            if (!ch || !ch.Hunting || !ch.IsAffected(Affect.AFFECT_TRACK))
            {
                return;
            }

            if (ch.CurrentPosition != Position.standing)
            {
                if (ch.IsAffected(Affect.AFFECT_TRACK))
                {
                    ch.SendText("You abort your tracking effort.\r\n");
                    ch.RemoveAffect(Affect.AFFECT_TRACK);
                    Combat.StopHunting(ch);
                }
                return;
            }

            CharData tmp = null;

            try
            {
                /*
                 * Make sure the victim still exists.
                 */
                bool found = false;
                foreach (CharData it in Database.CharList)
                {
                    ch = it;
                    if (ch.Hunting != null && ch.Hunting.Who == tmp)
                    {
                        found = true;
                    }
                }

                if (!found || !CharData.CanSee(ch, ch.Hunting.Who))
                {
                    if (!ch.IsAffected(Affect.AFFECT_TRACK))
                    {
                        CommandType.Interpret(ch, "say Damn!  My prey is gone!");
                    }
                    else
                    {
                        ch.SendText("The trail seems to disappear.\r\n");
                        ch.RemoveAffect(Affect.AFFECT_TRACK);
                    }
                    Combat.StopHunting(ch);
                    return;
                }

                if (ch.InRoom == ch.Hunting.Who.InRoom)
                {
                    if (ch.Fighting)
                    {
                        return;
                    }
                    FoundPrey(ch, ch.Hunting.Who);
                    return;
                }

                ch.WaitState(Skill.SkillList["track"].Delay);
                Exit.Direction dir = FindPath(ch.InRoom.IndexNumber, ch.Hunting.Who.InRoom.IndexNumber, ch, -40000, true);

                if (dir == Exit.Direction.invalid)
                {
                    if (!ch.IsAffected(Affect.AFFECT_TRACK))
                    {
                        SocketConnection.Act("$n&n says 'Damn! Lost $M!'", ch, null, ch.Hunting.Who, SocketConnection.MessageTarget.room);
                    }
                    else
                    {
                        ch.SendText("You lose the trail.\r\n");
                        ch.RemoveAffect(Affect.AFFECT_TRACK);
                        Combat.StopHunting(ch);
                    }
                    return;
                }

                /*
                 * Give a random direction if the mob misses the die roll.
                 */
                if (MUDMath.NumberPercent() > 75)   /* @ 25% */
                {
                    do
                    {
                        dir = Database.RandomDoor();
                    }while (!(ch.InRoom.ExitData[(int)dir]) || !(ch.InRoom.ExitData[(int)dir].TargetRoom));
                }

                if (ch.InRoom.ExitData[(int)dir].HasFlag(Exit.ExitFlag.closed))
                {
                    CommandType.Interpret(ch, "open " + dir.ToString());
                    return;
                }
                ImmortalChat.SendImmortalChat(null, ImmortalChat.IMMTALK_HUNTING, 0, String.Format("{0}&n leaves room {1} to the {2}.",
                                                                                                   ch.ShortDescription, ch.InRoom.IndexNumber, dir.ToString()));
                if (ch.IsAffected(Affect.AFFECT_TRACK))
                {
                    SocketConnection.Act(String.Format("You sense $N&n's trail {0} from here...", dir.ToString()),
                                         ch, null, ch.Hunting.Who, SocketConnection.MessageTarget.character);
                }
                ch.Move(dir);
                if (ch.IsAffected(Affect.AFFECT_TRACK))
                {
                    SocketConnection.Act("$n&n peers around looking for tracks.", ch, null, null, SocketConnection.MessageTarget.room);
                }

                if (!ch.Hunting)
                {
                    if (!ch.InRoom)
                    {
                        string text = String.Empty;
                        text = String.Format("Hunt_victim: no ch.in_room!  Mob #{0}, _name: {1}.  Placing mob in limbo (ch.AddToRoom()).",
                                             ch.MobileTemplate.IndexNumber, ch.Name);
                        Log.Error(text, 0);
                        ch.AddToRoom(Room.GetRoom(StaticRooms.GetRoomNumber("ROOM_NUMBER_LIMBO")));
                        text = String.Format("{0}&n has gone to limbo while hunting {1}.", ch.ShortDescription, ch.Hunting.Name);
                        ImmortalChat.SendImmortalChat(null, ImmortalChat.IMMTALK_HUNTING, 0, text);
                        return;
                    }
                    CommandType.Interpret(ch, "say Damn!  Lost my prey!");
                    return;
                }
                if (ch.InRoom == ch.Hunting.Who.InRoom)
                {
                    FoundPrey(ch, ch.Hunting.Who);
                }
                return;
            }
            catch (Exception ex)
            {
                Log.Error("Exception in HuntVictim: " + ex.ToString());
            }
        }