//Melee properties public new static void Initialize() { FilePath = "Content\\entities\\weapon\\weapons.json"; try { string RawFile = File.ReadAllText(FilePath); ExistingWeapons = JsonConvert.DeserializeObject <List <Weapon> >(RawFile); ExistingItems.AddRange(ExistingWeapons); } catch (FileNotFoundException e) { Console.WriteLine(e); ExistingWeapons = new List <Weapon>(); } }