public override void Mutate(Random random, ExecutionEnvironment.Arr <int> field, int mutations)
 {
     for (int i = 0; i < mutations; i++)
     {
         field.SwapRow(random.Next(0, field.H), random.Next(0, field.H));
     }
 }
        public override void Mutate(Random random, ExecutionEnvironment.Arr <int> field, int mutations)
        {
            for (int i = 0; i < mutations; i++)
            {
                int positionX = random.Next(0, field.W);
                int positionY = random.Next(0, field.H);

                int diffX = random.Next(0, 2) == 0 ? -1 : 1;
                if (positionX == 0)
                {
                    diffX = 1;
                }
                if (positionX == field.W - 1)
                {
                    diffX = -1;
                }

                int diffY = random.Next(0, 2) == 0 ? -1 : 1;
                if (positionY == 0)
                {
                    diffY = 1;
                }
                if (positionY == field.H - 1)
                {
                    diffY = -1;
                }

                field.Swap(field.Coords(positionX, positionY), field.Coords(positionX + diffX, positionY + diffY));
            }
        }
Esempio n. 3
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        public override void Mutate(Random random, ExecutionEnvironment.Arr <int> field, int mutations)
        {
            ExecutionEnvironment.Arr <int> f = field.Clone();
            int validPositionCount           = 0;
            int pos = 0;

            for (int x = 0; x < field.W; x++)
            {
                for (int y = 0; y < field.H; y++)
                {
                    if (8 > f.SimilarNeighbors(x, y, IncludeFieldBorders))
                    {
                        f[pos] = -1;
                        validPositionCount++;
                    }
                    pos++;
                }
            }

            mutations = Math.Min(mutations, validPositionCount);
            for (int i = 0; i < mutations; i++)
            {
                field.Swap(f.FreePosition(random.Next(0, validPositionCount), -1), f.FreePosition(random.Next(0, validPositionCount), -1));
            }
        }
 public override void Mutate(Random random, ExecutionEnvironment.Arr <int> field, int mutations)
 {
     for (int i = 0; i < mutations; i++)
     {
         int positionX = random.Next(0, field.W);
         int positionY = random.Next(0, field.H);
         int direction = random.Next(0, 2) == 0 ? -1 : 1;
         if (random.Next(0, 2) == 0)
         { // horizontal
             if (positionX == 0)
             {
                 direction = 1;
             }
             if (positionX == field.W - 1)
             {
                 direction = -1;
             }
             field.Swap(field.Coords(positionX, positionY), field.Coords(positionX + direction, positionY));
         }
         else
         { // vertical
             if (positionY == 0)
             {
                 direction = 1;
             }
             if (positionY == field.H - 1)
             {
                 direction = -1;
             }
             field.Swap(field.Coords(positionX, positionY), field.Coords(positionX, positionY + direction));
         }
     }
 }
Esempio n. 5
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        public override void Mutate(Random random, ExecutionEnvironment.Arr <int> field, int mutations)
        {
            for (int m = 0; m < mutations; m++)
            {
                ExecutionEnvironment.Arr <int> f = field.Clone();
                int startPos = random.Next(0, field.Length);
                int color    = f[startPos];

                int validPositionCount = markField(f, color, startPos);
                field.Swap(startPos, f.FreePosition(random.Next(0, validPositionCount), -1));
            }
        }
Esempio n. 6
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        public override void Mutate(Random random, ExecutionEnvironment.Arr <int> field, int mutations)
        {
            for (int i = 0; i < mutations; i++)
            {
                int cw = random.Next(1, field.W - 2);
                int ch = random.Next(1, field.H - 2);
                int x1 = random.Next(0, field.W - cw);
                int y1 = random.Next(0, field.H - ch);
                int x2 = random.Next(0, field.W - cw);
                int y2 = random.Next(0, field.H - ch);

                field.SwapCluster(x1, y1, cw, ch, x2, y2);
            }
        }
Esempio n. 7
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        public override void Mutate(Random random, ExecutionEnvironment.Arr <int> field, int mutations)
        {
            for (int m = 0; m < mutations; m++)
            {
                // remove invalid cells (cells with only neighbors of same color)
                ExecutionEnvironment.Arr <int> f = field.Clone();
                int validCount = 0;
                for (int y = 0; y < f.H; y++)
                {
                    for (int x = 0; x < f.W; x++)
                    {
                        if (field.NeighborsWithValueHV(field[x, y], x, y, 1, true) == 4)
                        {
                            f[x, y] = -1;
                        }
                        else
                        {
                            validCount++;
                        }
                    }
                }

                // choose start pos and color
                int startPos = f.ValidPosition(random.Next(0, validCount), -1);
                f[startPos] = -1;
                validCount--;
                int color = field[startPos];

                ExecutionEnvironment.Arr <int> f2 = f.Clone();
                // remove all cells that have no neighbor with matching color and cells with same color
                for (int y = 0; y < f.H; y++)
                {
                    for (int x = 0; x < f.W; x++)
                    {
                        if (f[x, y] != -1 && (f[x, y] == color || f.NeighborsWithValueHV(color, x, y, 1, false) == 0))
                        {
                            f2[x, y] = -1;
                            validCount--;
                        }
                    }
                }

                // select target at random
                int targetPos = f2.ValidPosition(random.Next(0, validCount), -1);

                // swap
                field.Swap(startPos, targetPos);
            }
        }
Esempio n. 8
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        public static int markField(ExecutionEnvironment.Arr <int> f, int color, int startpos)
        {
            ExecutionEnvironment.Arr <int> field = f.Clone();
            field[startpos] = -1;
            int validPositionCount = 0;
            int pos = 0;

            for (int y = 0; y < f.H; y++)
            {
                for (int x = 0; x < f.W; x++)
                {
                    if (pos != startpos && field[pos] != color && 0 < field.NeighborsWithValueHV(color, x, y, 1, false))
                    {
                        f[pos] = -1;
                        validPositionCount++;
                    }
                    pos++;
                }
            }
            return(validPositionCount);
        }
Esempio n. 9
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        public override void Mutate(Random random, ExecutionEnvironment.Arr <int> field, int mutations)
        {
            for (int i = 0; i < mutations; i++)
            {
                ExecutionEnvironment.Arr <int> f = field.Clone();
                int validPositionCount           = 0;
                int pos = 0;
                for (int y = 0; y < field.H; y++)
                {
                    for (int x = 0; x < field.W; x++)
                    {
                        if (8 > f.SimilarNeighbors(x, y, IncludeFieldBorders))
                        {
                            f[pos] = -1;
                            validPositionCount++;
                        }
                        pos++;
                    }
                }

                int steps     = random.Next(1, validPositionCount);
                int position  = f.FreePosition(random.Next(0, validPositionCount), -1);
                int xPos      = position % field.W;
                int yPos      = position / field.W;
                int processor = f[position];
                for (int i2 = 0; i2 < steps; i2++)
                {
                    f[position] = -1;
                    int next = f.NextPosition(random, processor, -1, xPos, yPos);
                    if (next == -1)
                    {
                        break;
                    }
                    field.Swap(position, next);
                    position = next;
                }
            }
        }