Esempio n. 1
0
    public bool CanSelectMoreTargets()
    {
        if (selectableTargetDescriptions != null)
        {
            ITargettingDescription desc = selectableTargetDescriptions[allSelectedTargets.Count];
            if (desc.targettingType == TargettingType.EXCEPT)
            {
                ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                desc = exceptDesc.targetDescription;
            }

            switch (desc.targettingType)
            {
            case TargettingType.TARGET:
            case TargettingType.TARGET_ALLY:
            case TargettingType.TARGET_ENEMY:
                TargetXDescription targetDesc = (TargetXDescription)desc;
                return(selectedTargets.Count < targetDesc.amount);

            case TargettingType.UP_TO_TARGET:
            case TargettingType.UP_TO_TARGET_ALLY:
            case TargettingType.UP_TO_TARGET_ENEMY:
                UpToXTargetDescription upToTargetDesc = (UpToXTargetDescription)desc;
                return(selectedTargets.Count < upToTargetDesc.amount);
            }
        }
        return(false);
    }
Esempio n. 2
0
    public override ITargettingDescription Generate()
    {
        ExceptTargetDescription desc = new ExceptTargetDescription(targetType, alignment);

        TargettingType exceptTargetting = TargettingType.TARGET;

        switch (desc.GetPlayerAlignment())
        {
        case Alignment.POSITIVE:
            exceptTargetting = TargettingType.TARGET_ALLY;
            break;

        case Alignment.NEGATIVE:
            exceptTargetting = TargettingType.TARGET_ENEMY;
            break;
        }

        IProceduralTargettingGenerator targetGen = ProceduralUtils.GetProceduralGenerator(exceptTargetting);

        targetGen.SetupParameters(targetType, random, model, minAllocatedBudget, maxAllocatedBudget);
        desc.targetDescription = targetGen.Generate();
        if (desc.targetDescription is IQualifiableTargettingDescription qualifiableDesc)
        {
            qualifiableDesc.qualifier = desc.qualifier;
        }
        return(desc);
    }
Esempio n. 3
0
    public bool HasValidSelectedTargets()
    {
        if (selectableTargetDescriptions != null && allSelectedTargets.Count < selectableTargetDescriptions.Count)
        {
            ITargettingDescription desc = selectableTargetDescriptions[allSelectedTargets.Count];
            if (desc.targettingType == TargettingType.EXCEPT)
            {
                ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                desc = exceptDesc.targetDescription;
            }

            switch (desc.targettingType)
            {
            case TargettingType.TARGET:
            case TargettingType.TARGET_ALLY:
            case TargettingType.TARGET_ENEMY:
                TargetXDescription targetDesc = (TargetXDescription)desc;
                return(selectedTargets.Count == targetDesc.amount);

            case TargettingType.UP_TO_TARGET:
            case TargettingType.UP_TO_TARGET_ALLY:
            case TargettingType.UP_TO_TARGET_ENEMY:                        // 0 is valid for up to so selected targets is always valid
                return(true);
            }
        }
        return(false);
    }
Esempio n. 4
0
    public override bool IsTargettable(TargettingQuery targetQuery)
    {
        bool valid = false;

        if (!creatureState.IsDead())
        {
            ITargettingDescription desc = targetQuery.targettingDesc;
            if (desc.targettingType == TargettingType.EXCEPT)
            {
                ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                desc = exceptDesc.targetDescription;
            }

            switch (desc.targetType)
            {
            case TargetType.CREATURES:
            case TargetType.PERMANENT:
            case TargetType.DAMAGEABLE:
                valid = true;
                break;
            }

            if (!targetQuery.ignoreUntouchable && HasKeyword(KeywordAttribute.UNTOUCHABLE))
            {
                valid = false;
            }

            if (valid)
            {
                IQualifiableTargettingDescription qualifiableDesc = (IQualifiableTargettingDescription)desc;
                if (qualifiableDesc != null)
                {
                    valid = qualifiableDesc.GetPlayerAlignment() == Alignment.NEUTRAL || (qualifiableDesc.GetPlayerAlignment() == GetAlignmentToPlayer(targetQuery.requestingPlayer));

                    IQualifierDescription qualifier = qualifiableDesc.qualifier;
                    if (valid && qualifier != null)
                    {
                        switch (qualifier.qualifierType)
                        {
                        case QualifierType.NONE:
                            break;

                        case QualifierType.CREATURE_TYPE:
                        {
                            CreatureTypeQualifierDescription creatureQualifier = (CreatureTypeQualifierDescription)qualifier;
                            valid = creatureQualifier.creatureType == card.cardData.GetCreatureType();
                        }
                        break;

                        default:
                            valid = false;
                            break;
                        }
                    }
                }
            }
        }
        return(valid);
    }
Esempio n. 5
0
    public bool HasValidTargets(List <ITargettingDescription> targets)
    {
        List <Targettable> potentialTargets = FindObjectOfType <GameSession>().GetPotentialTargets();

        foreach (ITargettingDescription desc in targets)
        {
            ITargettingDescription descToCheck = desc;

            if (desc.targettingType == TargettingType.EXCEPT)
            {
                ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                descToCheck = exceptDesc.targetDescription;
            }

            int targetsNeeded = 0;

            switch (descToCheck.targettingType)
            {
            case TargettingType.TARGET:
            case TargettingType.TARGET_ALLY:
            case TargettingType.TARGET_ENEMY:
            {
                TargetXDescription targetDesc = (TargetXDescription)descToCheck;
                targetsNeeded = targetDesc.amount;
            }
            break;

            case TargettingType.UP_TO_TARGET:
            case TargettingType.UP_TO_TARGET_ALLY:
            case TargettingType.UP_TO_TARGET_ENEMY:
                // Up to is valid for 0 so we can skip uneccessary checks
                continue;
            }

            TargettingQuery query = new TargettingQuery(desc, controller);

            foreach (Targettable t in potentialTargets)
            {
                if (t.IsTargettable(query))
                {
                    targetsNeeded -= 1;
                    if (targetsNeeded <= 0)
                    {
                        break;
                    }
                }
            }

            if (targetsNeeded > 0)
            {
                return(false);
            }
        }

        return(true);
    }
Esempio n. 6
0
    public override bool IsTargettable(TargettingQuery targetQuery)
    {
        bool valid = false;

        ITargettingDescription desc = targetQuery.targettingDesc;

        if (desc.targettingType == TargettingType.EXCEPT)
        {
            ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
            desc = exceptDesc.targetDescription;
        }
        switch (desc.targetType)
        {
        case TargetType.PLAYERS:
        case TargetType.DAMAGEABLE:
            valid = true;
            break;
        }

        if (valid)
        {
            IQualifiableTargettingDescription qualifiableDesc = (IQualifiableTargettingDescription)desc;
            if (qualifiableDesc != null)
            {
                valid = qualifiableDesc.GetPlayerAlignment() == Alignment.NEUTRAL || (qualifiableDesc.GetPlayerAlignment() == GetAlignmentToPlayer(targetQuery.requestingPlayer));

                IQualifierDescription qualifier = qualifiableDesc.qualifier;
                if (valid && qualifier != null)
                {
                    switch (qualifier.qualifierType)
                    {
                    case QualifierType.NONE:
                        break;

                    default:
                        valid = false;
                        break;
                    }
                }
            }
        }

        return(valid);
    }
Esempio n. 7
0
    private void HandleTargetEvent(TargetSelectionEvent targetEvent)
    {
        // Validate all targets
        Card card = gameSession.GetPendingCard(targetEvent.playerId.GetComponent <PlayerController>());

        bool isValid = false;

        if (card != null && targetEvent.playerId == gameSession.GetWaitingOnPlayer().netIdentity)
        {
            PlayerController    player           = gameSession.GetWaitingOnPlayer();
            TriggerCondition    triggerCondition = gameSession.GetPendingTriggerCondition();
            NetworkIdentity[][] targets          = targetEvent.ReconstructTargets();

            List <ITargettingDescription> selectableTargetDescriptions = null;
            GameSession.PendingType       pendingType = gameSession.GetPendingActionType();

            if (pendingType == GameSession.PendingType.REPLACE_CREATURE)
            {
                selectableTargetDescriptions = GameUtils.ReplaceCreatureTargetDescriptions();
            }
            else
            {
                switch (card.cardData.GetCardType())
                {
                case CardType.CREATURE:
                    selectableTargetDescriptions = card.cardData.GetSelectableTargets(triggerCondition);
                    break;

                case CardType.SPELL:
                case CardType.TRAP:
                    selectableTargetDescriptions = card.cardData.GetSelectableTargets(TriggerCondition.NONE);
                    break;
                }
            }

            if (selectableTargetDescriptions != null && selectableTargetDescriptions.Count == targets.Length)
            {
                isValid = true;
                for (int i = 0; i < selectableTargetDescriptions.Count; i++)
                {
                    ITargettingDescription desc = selectableTargetDescriptions[i];
                    if (desc.targettingType == TargettingType.EXCEPT)
                    {
                        ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                        desc = exceptDesc.targetDescription;
                    }

                    switch (desc.targettingType)
                    {
                    case TargettingType.TARGET:
                    {
                        TargetXDescription targetDesc = (TargetXDescription)desc;
                        if (targetDesc.amount == targets[i].Length)
                        {
                            TargettingQuery query = new TargettingQuery(targetDesc, player, pendingType != GameSession.PendingType.REPLACE_CREATURE);
                            for (int j = 0; j < targets[i].Length; j++)
                            {
                                Targettable targettable = targets[i][j].GetComponent <Targettable>();
                                if (!targettable.IsTargettable(query))
                                {
                                    isValid = false;
                                    break;
                                }
                            }
                        }
                        else
                        {
                            isValid = false;
                        }
                        break;
                    }

                    case TargettingType.UP_TO_TARGET:
                    {
                        UpToXTargetDescription targetDesc = (UpToXTargetDescription)desc;
                        if (targetDesc.amount >= targets[i].Length)
                        {
                            TargettingQuery query = new TargettingQuery(targetDesc, player, pendingType != GameSession.PendingType.REPLACE_CREATURE);
                            for (int j = 0; j < targets[i].Length; j++)
                            {
                                Targettable targettable = targets[i][j].GetComponent <Targettable>();
                                if (!targettable.IsTargettable(query))
                                {
                                    isValid = false;
                                    break;
                                }
                            }
                        }
                        else
                        {
                            isValid = false;
                        }
                        break;
                    }
                    }

                    if (!isValid)
                    {
                        break;
                    }
                }
            }

            if (isValid)
            {
                switch (pendingType)
                {
                case GameSession.PendingType.PLAY_CARD:
                    PlayCardEvent playCardEvent = new PlayCardEvent(player, card, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.HandleEvent(playCardEvent);
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.TRIGGER_EFFECT:
                    gameSession.ServerAddEffectToStack(gameSession.GetPendingCreature(player), card, triggerCondition, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.ResetPendingCreature();
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.USE_TRAP:
                    UseTrapEvent trapEvent = new UseTrapEvent(player, card, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.HandleEvent(trapEvent);
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.REPLACE_CREATURE:
                    // Replace creature should only have one target
                    Creature creatureToReplace = targets[0][0].GetComponent <Creature>();

                    // Destroying the creature makes it so we can't target it for the on enter effect of the replacing creature which is what we want
                    creatureToReplace.GetCreatureState().ServerDestroyCard();
                    gameSession.SetPendingCreature(creatureToReplace);

                    PlayCardEvent playReplaceCreatureEvent = new PlayCardEvent(player, card);
                    gameSession.HandleEvent(playReplaceCreatureEvent);
                    gameSession.ServerPopState();
                    break;
                }
            }
            else
            {
                CancelPlayCard();
            }
        }
    }
Esempio n. 8
0
    private bool IsTargettableCard(TargettingQuery targetQuery)
    {
        bool valid = false;

        ITargettingDescription desc = targetQuery.targettingDesc;

        if (desc.targettingType == TargettingType.EXCEPT)
        {
            ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
            desc = exceptDesc.targetDescription;
        }
        switch (desc.targetType)
        {
        case TargetType.CARDS:
            valid = true;
            break;

        case TargetType.CREATURE_CARDS:
            valid = cardData.GetCardType() == CardType.CREATURE;
            break;

        case TargetType.SPELL_CARDS:
            valid = cardData.GetCardType() == CardType.SPELL;
            break;

        case TargetType.TRAP_CARDS:
            valid = cardData.GetCardType() == CardType.TRAP;
            break;
        }

        if (valid)
        {
            IQualifiableTargettingDescription qualifiableDesc = (IQualifiableTargettingDescription)desc;
            if (qualifiableDesc != null)
            {
                valid = qualifiableDesc.GetPlayerAlignment() == Alignment.NEUTRAL || (qualifiableDesc.GetPlayerAlignment() == GetAlignmentToPlayer(targetQuery.requestingPlayer));

                IQualifierDescription qualifier = qualifiableDesc.qualifier;
                if (valid && qualifier != null)
                {
                    switch (qualifier.qualifierType)
                    {
                    case QualifierType.NONE:
                        break;

                    case QualifierType.CREATURE_TYPE:
                    {
                        CreatureTypeQualifierDescription creatureQualifier = (CreatureTypeQualifierDescription)qualifier;
                        valid = creatureQualifier.creatureType == cardData.GetCreatureType();
                    }
                    break;

                    case QualifierType.CARD_TYPE:
                    {
                        CardTypeQualifierDescription cardTypeQualifier = (CardTypeQualifierDescription)qualifier;
                        valid = cardTypeQualifier.cardType == cardData.GetCardType();
                    }
                    break;

                    default:
                        valid = false;
                        break;
                    }
                }
            }
        }

        return(valid);
    }