Esempio n. 1
0
 public override void DeSerialized(ExcelTranslatorBuffer buffer)
 {
     buffer.Out(out Key);
     buffer.Out(out zh_cn);
     buffer.Out(out en);
     buffer.Out(out zh_tw);
     KEY = Key.ToString();
 }
Esempio n. 2
0
 public override void DeSerialized(ExcelTranslatorBuffer buffer)
 {
     buffer.Out(out ID);
     buffer.Out(out ItemID);
     buffer.Out(out MapNameString);
     buffer.Out(out Route);
     buffer.Out(out ModelName);
     buffer.Out(out MapType);
     KEY = ID.ToString();
 }
Esempio n. 3
0
 public override void DeSerialized(ExcelTranslatorBuffer buffer)
 {
     buffer.Out(out id);
     buffer.Out(out type);
     buffer.Out(out path);
     buffer.Out(out bind);
     buffer.Out(out ReceiveLight);
     buffer.Out(out music);
     KEY = id.ToString();
 }
Esempio n. 4
0
		public override void DeSerialized(ExcelTranslatorBuffer buffer)
		{
			buffer.Out(out ID);
			buffer.Out(out Name);
			buffer.Out(out IsBuff);
			buffer.Out(out BuffTypes);
			buffer.Out(out BuffPriority);
			buffer.Out(out IsAureole);
			buffer.Out(out Duration);
			buffer.Out(out FirstEffectTime);
			buffer.Out(out IntervalTime);
			buffer.Out(out Effects);
			buffer.Out(out SpecialShow);
			buffer.Out(out MaxCount);
			buffer.Out(out IsResetEffectTime);
			buffer.Out(out AddAttri);
			buffer.Out(out AddAttriDynamicType);
			buffer.Out(out AddAttriDynamicValue);
			buffer.Out(out AddNum);
			buffer.Out(out AttackCount);
			buffer.Out(out StateType);
			buffer.Out(out ShieldAttr);
			buffer.Out(out ShieldValue);
			buffer.Out(out ShieldType);
			buffer.Out(out AddHarmValue);
			buffer.Out(out AddHarmRate);
			buffer.Out(out AddHarmType);
			buffer.Out(out ReduceHarmValue);
			buffer.Out(out ReduceHarmRate);
			buffer.Out(out ReduceHarmType);
			buffer.Out(out HitHealType);
			buffer.Out(out HitHealRate);
			buffer.Out(out Qarea);
			buffer.Out(out Qfact);
			buffer.Out(out Harea);
			buffer.Out(out Hfact);
			buffer.Out(out Fareal);
			buffer.Out(out DamageAttr);
			buffer.Out(out DamageValue);
			buffer.Out(out DamageType);
			buffer.Out(out IsBaseAtk);
			buffer.Out(out AtkGodCeil);
			buffer.Out(out CureAttr);
			buffer.Out(out CureValue);
			buffer.Out(out ProjectileID);
			buffer.Out(out AddSkillID);
			buffer.Out(out SummonID);
			buffer.Out(out SummonCount);
			buffer.Out(out SummonPosition);
			buffer.Out(out SummonAliveTime);
			buffer.Out(out SummonEffect);
			buffer.Out(out SummonSkill);
			buffer.Out(out StealEnemyGold);
			buffer.Out(out DeadLinkDamRate);
			buffer.Out(out DispelBuffID);
			buffer.Out(out KillRewardRate);
			buffer.Out(out AddExternSkillID);
			buffer.Out(out DamageOpType);
			buffer.Out(out TriggerType);
			buffer.Out(out TriggerValue);
			buffer.Out(out TriggerCompare);
			buffer.Out(out ImmuneDamType);
			buffer.Out(out ImmuneAtkType);
			buffer.Out(out DeadLinkEffectID);
			buffer.Out(out CountCompareType);
			buffer.Out(out KillerID);
			buffer.Out(out SpectralGuardID);
			buffer.Out(out SpectralGuardSummID);
			buffer.Out(out SummonEnemyUnit);
			buffer.Out(out SpectralGuardSummCnt);
			buffer.Out(out HPRatio);
			KEY = ID.ToString();
		}