Esempio n. 1
0
        protected override void OnUnload(EventArgs e)
        {
            Object.Dispose();

            // Clean up what we allocated before exiting
            if (ColorTexture != 0)
            {
                GL.DeleteTextures(1, ref ColorTexture);
            }

            if (DepthTexture != 0)
            {
                GL.DeleteTextures(1, ref DepthTexture);
            }

            if (FBOHandle != 0)
            {
                GL.Ext.DeleteFramebuffers(1, ref FBOHandle);
            }
        }
Esempio n. 2
0
        protected override void OnUnload(EventArgs e)
        {
            base.OnUnload(e);

            Object.Dispose();
        }