Esempio n. 1
0
        public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers)
        {
            int MouseTextIndex = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Mouse Text"));

            if (MouseTextIndex != -1)
            {
                layers.Insert(MouseTextIndex, new LegacyGameInterfaceLayer(
                                  "ExampleMod: Coins Per Minute",
                                  delegate
                {
                    if (ExampleUI.visible)
                    {
                        exampleUI.Draw(Main.spriteBatch);
                    }
                    return(true);
                },
                                  InterfaceScaleType.UI)
                              );
            }
        }
Esempio n. 2
0
        public override void ModifyInterfaceLayers(List <MethodSequenceListItem> layers)
        {
            int MouseTextIndex = layers.FindIndex(layer => layer.Name.Equals("Vanilla: Mouse Text"));

            if (MouseTextIndex != -1)
            {
                layers.Insert(MouseTextIndex, new MethodSequenceListItem(
                                  "ExampleMod: Coins Per Minute",
                                  delegate
                {
                    if (ExampleUI.visible)
                    {
                        exampleUserInterface.Update(Main._drawInterfaceGameTime);
                        exampleUI.Draw(Main.spriteBatch);
                    }
                    return(true);
                },
                                  null)
                              );
            }
        }