public UdpChannelListener(TransportBindingElement bindingElement, BindingContext context) { _BufferManager = BufferManager.CreateBufferManager(bindingElement.MaxBufferPoolSize, ExDefaultValue.MaxBufferSize); var me = context.BindingParameters.Find <MessageEncodingBindingElement>(); if (me != null) { _MessageEncoderFactory = me.CreateMessageEncoderFactory(); } _ChannelQueue = new ExQueue <IInputChannel>(); _CurrentChannelLockObject = new object(); _Sockets = new List <Socket>(2); initializeUri(context); }
/// <summary> /// 构造函数 /// </summary> /// <param name="channelManager">信道管理器</param> /// <param name="innerChannel">内部信道</param> public UdpInputChannel(UdpChannelListener channelManager) : base(channelManager) { _MessageQueue = new ExQueue <Message>(); _Encoder = channelManager.MessageEncoderFactory.Encoder; }