Esempio n. 1
0
    public override void RefreshPanel(PItem item, EquipType type)
    {
        base.RefreshPanel(item, type);

        int level = data.GetIntentyLevel();

        Util.SetText(m_levelText, (int)TextForMatType.EquipEvolveUI, 3, level.ToString());
        m_levelText.SafeSetActive(level > 0);

        level = data.GetEvolveLevel();
        //获取的是下一级的进阶显示
        EvolveEquipInfo info = moduleEquip.GetEvolveInfo(equipType, level + 1);

        if (info == null)
        {
            return;
        }

        List <PItem> currenProps = moduleEquip.GetBagProps(PropType.EvolveProp);

        RefreshMatItem(info.materials, currenProps);
        RefreshLevel();
        RefreshAttributes(info);
        bool moneyEnough = Module_Player.instance.roleInfo.coin > info.costNumber;

        Util.SetText(m_evoCostText, moneyEnough ? info.costNumber.ToString() : GeneralConfigInfo.GetNoEnoughColorString(info.costNumber.ToString()));

        bool materialEnough = Module_Equip.GetMaterialEnoughState(info.materials, currenProps);

        m_evoBtn.SetInteractable(moneyEnough && materialEnough && SendEvolve);
    }
Esempio n. 2
0
    private void RefreshAttributes(EvolveEquipInfo info)
    {
        List <AttributePreviewDetail> list = GetAttributeDetails(info);

        for (int i = 0; i < list.Count; i++)
        {
            if (i >= m_attriList.Count)
            {
                break;
            }
            m_attriList[i].RefreshDetail(list[i]);
        }
    }
Esempio n. 3
0
    private List <AttributePreviewDetail> GetAttributeDetails(EvolveEquipInfo info)
    {
        var list = new List <AttributePreviewDetail>();

        if (info.attributes == null)
        {
            return(list);
        }

        foreach (var item in info.attributes)
        {
            //获取道具的初始属性
            var originalAttri = PropItemInfo.GetBaseAttribute(itemInfo, item.id);
            //计算属性(百分比或者累加)
            var value = ItemAttachAttr.CalculateAttributeValue(originalAttri, item);

            if (!ContainSameAttirbutePreview(list, item.id))
            {
                double oldValue = data.GetFixedAttirbute(item.id);
                if (oldValue == 0 && value == 0)
                {
                    continue;
                }

                var de = new AttributePreviewDetail(item.id);
                de.oldValue = oldValue;
                //must before set newValue
                de.FixPercentAttribute();
                de.newValue = de.oldValue + value;
                list.Add(de);
            }
            else
            {
                var de = list.Find(o => o.id == item.id);
                de.newValue += value;
            }
        }

        return(list);
    }