Esempio n. 1
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    // Use this for initialization
    void Start ()
    {
        PowerStats = powerStats;
        duration = powerStats.Duration;
        playerHitCheck = GetComponent<EvolPlayerHitCheck>();


    }
Esempio n. 2
0
    public void Activate()
    {
        Debug.Log("trigger boost");

        ParticleSystem ps = GetComponentInChildren<ParticleSystem>();
        playerHitCheck = PowerOwner.GetComponent<EvolPlayerHitCheck>();
        _powerPs = Instantiate(ps, PowerOwner.transform.position, Quaternion.identity) as ParticleSystem;
        if (_powerPs != null) _powerPs.transform.parent = PowerOwner.transform;
        StartCoroutine(PlayEffect());
    }