Esempio n. 1
0
        public void Start()
        {
            state = ComponentState.Running;
            Console.WriteLine("The Conveyor Belt is up and running.");

            while (true)
            {
                if (state == ComponentState.Running)
                {
                    EventsManager?.Invoke(this, new ProductionAreaEventArgs(ProductionAction.Ready));
                }
                if (ToTransform.Count > 0)
                {
                    Console.WriteLine("Sending job item to machine");
                    var e = ToTransform.Dequeue();
                    foreach (var machine in machinesList)
                    {
                        if (machine.Value.state != ComponentState.Running)
                        {
                            continue;
                        }
                        e.anythingElse = machine.Key;
                        break;
                    }
                    EventsMachine?.Invoke(this, e);
                }
            }
        }
Esempio n. 2
0
        public void OnMachineEvent(object sender, ProductionAreaEventArgs e)
        {
            //All the calls from the Machines will land here
            switch (e.action)
            {
            case ProductionAction.Ready:
                if (ToTransform.Count != 0)
                {
                    var args = ToTransform.Dequeue();
                    foreach (var machine in machinesList)
                    {
                        if (machine.Value.state != ComponentState.Running)
                        {
                            continue;
                        }
                        e.anythingElse = machine.Key;
                        break;
                    }
                    EventsMachine?.Invoke(this, args);
                }
                else
                {
                    EventsMachine?.Invoke(this, new ProductionAreaEventArgs(ProductionAction.None));
                }

                break;

            case ProductionAction.Done:
                //TODO : check if another machine needs that item and proceed accordingly.
                //We forward the result to the Production Area Manager
                Console.WriteLine("**********A Machine has finished its job! Forwarding to Manager...");
                EventsManager?.Invoke(this, e);
                break;

            case ProductionAction.Error:
                //Check the state of the Machine
                //If it's effectively in error, retain the task, or redirect it, and notify the ProductionAreaManager
                break;

            case ProductionAction.None:
                // ... not used int this context
                break;

            case ProductionAction.Prod:
                // ... not used int this context
                break;

            case ProductionAction.Stop:
                // ... not used int this context
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }