Esempio n. 1
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    private void OnTileEvent(Events.TileEvent e)
    {
        // Get the controller and check that we actually found one. If the tile
        // isn't being displayed currently, then GetTileController returns null.
        TileController controller = GetTileController(e.tile);

        if (controller != null)
        {
            controller.OnTileEvent(e);
        }
    }
Esempio n. 2
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    /// Sends out an event that a tile has been changed in some way.
    ///
    /// @param e - An event object containing the information about the changes.
    public void OnTileEvent(Events.TileEvent e)
    {
        // TODO: Update pathfinding grid when large items are added or removed.

        // If a large item was just added to the world, make sure it is in our
        // map of items. Likewise, if one was just removed, make sure it is _not_
        // in our map.
        if (e.tileEventType == Events.TileEventType.LargeItemAdded)
        {
            largeItemMap.Add(e.largeItem, e.tile);
        }
        else if (e.tileEventType == Events.TileEventType.LargeItemRemoved)
        {
            largeItemMap.Remove(e.largeItem);
        }

        // Finally, update any listeners.
        if (onTileEvent != null)
        {
            onTileEvent(e);
        }
    }
Esempio n. 3
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 public void OnTileEvent(Events.TileEvent e)
 {
     Render();
 }
Esempio n. 4
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 public virtual void OnEventEffect(Events.TileEvent ev)
 {
     level.EventHandler.HandleEvent(this, ev);
 }
Esempio n. 5
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 private void SendTileEvent(Events.TileEvent e)
 {
     board.OnTileEvent(e);
 }