void OnSceneLoaded(Events.Scene.LoadFinish.Data data) { customize_menu = FindObjectOfType <CustomizeCarColorsMenuLogic>(); scene_name = SceneManager.GetActiveScene().name; }
private void OnSceneLoaded(Events.Scene.LoadFinish.Data data) { sceneName_ = SceneManager.GetActiveScene().name; customizeColorsMenu_ = FindObjectOfType <CustomizeCarColorsMenuLogic>(); }