public static void callOnNetEvent(Events.Net message) { if (OnNetEvent != null) { Console.Log("[Net Event]:" + message.ToString()); OnNetEvent(message); } }
internal override void OnNetEvent(Events.Net message) { switch (message) { case Events.Net.SERVER_INIT: ServerInit(); break; } }
internal override void OnNetEvent(Events.Net message) { switch (message) { case Events.Net.NEW_PLAYER_LIST: DrawPlayerList(); break; case Events.Net.NEW_MESSAGE: AddMessage(); break; } }
internal virtual void OnNetEvent(Events.Net message) { }