void OnJumpFall(Event_JumpMaxHeightReached e) { Controller.JumpReleasedFlag = true; }
void OnJumpFall(Event_JumpMaxHeightReached e) { Controller.CharController.GravityModifier = Controller.GravityFallModifier; Controller.JumpReleasedFlag = true; }
void OnJumpFall(Event_JumpMaxHeightReached e) { Controller.JumpReleasedFlag = true; }
void OnJumpFall(Event_JumpMaxHeightReached e) { Controller.CharController.GravityModifier = Controller.GravityFallModifier; Controller.JumpReleasedFlag = true; }