public void Shutdown() { var ev = new Event_Arena { ArenaShutdown = new EventArena_Shutdown() }; connected_main_server.Enqueue(ev); }
public void PlayerLeft(long player_permanent_id) { var ev = new Event_Arena { PlayerLeft = new EventArena_PlayerLeft { PlayerId = player_permanent_id } }; connected_main_server.Enqueue(ev); }