Esempio n. 1
0
        // Update is called once per frame
        void Update()
        {
            int _CharId = (int)_MAnimCtrl._Char;

            if (_CharIdPrev != _CharId)
            {
                _CharIndexChanged.Invoke((int)_CharId);
            }
            _CharIdPrev = _CharId;
        }
Esempio n. 2
0
        void UpdatePropValues()
        {
            _HP = Mathf.Clamp(_HP, 0, _HPMax);

            float t = Time.deltaTime * _LerpSpd;

            _HPF  = Mathf.Lerp(_HPF, (float)_HP, t);
            _HPMF = Mathf.Lerp(_HPMF, (float)_HPMax, t);

            _HPMaxFChanged.Invoke(_HPMF);
        }
Esempio n. 3
0
        public void Update()
        {
            for (int i = 0; i < 3; i++)
            {
                bool bDown  = Input.GetMouseButtonDown(i);
                bool bUp    = Input.GetMouseButtonUp(i);
                bool bMouse = Input.GetMouseButton(i);

                if (bDown)
                {
                    _MouseButtonDown.Invoke(i);
                }
                if (bUp)
                {
                    _MouseButtonUp.Invoke(i);
                }
                if (bMouse)
                {
                    _MousePressed.Invoke(i);
                }
            }
            _MouseScroll.Invoke(Input.mouseScrollDelta);
        }
Esempio n. 4
0
    public void SubmitRatingValue()
    {
        float sliderMin = _RatingSlider.minValue;
        float sliderMax = _RatingSlider.maxValue;

        float val     = _RatingSlider.value;
        float propVal = (val - sliderMin) / (sliderMax - sliderMin);


        float freqA =
            _randOscVals._GrpA.GetFreq();
        float freqB =
            _randOscVals._GrpB.GetFreq();

        float propReal = freqA / freqB;

        if (propReal > 1.0f)
        {
            propReal = 1.0f / propReal;
        }

        float freqUser = propVal;

        if (freqA > freqB)
        {
            freqUser = propVal * freqA;
        }
        else
        {
            freqUser = propVal * freqB;
        }

        DataRow dr = _DT.NewRow();

        dr["Time"]        = Time.realtimeSinceStartup;
        dr["FrequencyA"]  = freqA;
        dr["FrequencyB"]  = freqB;
        dr["Rating_Prop"] = propVal;
        dr["Rating_Real"] = freqUser;

        _DT.Rows.Add(dr);
        //DataTableUtils.PrintDataRow(dr);
        DataTableUtils.PrintDataTable(_DT);

        float dif = Mathf.Abs(propVal - propReal) * 100.0f;

        _Difference.Invoke(dif);
        if (dif < _BestResult)
        {
            _BestResult = dif;
        }
        _Results.Add(dif);
        ComputeAverageResult();
        print("Best:" + _BestResult + " Average:" + _AverageResult);

        _BestResultEvt.Invoke(_BestResult);
        _AverageResultEvt.Invoke(_AverageResult);
        _TestCount.Invoke(_DT.Rows.Count);

        _Submit.Invoke();
    }