void OnEnable() { OnEnableQuest(); EventStartQuest ev = new EventStartQuest(quest_type); EventManager.Instance.SendEvent(ev); }
public void OnEvent(GameEvent ev) { switch (ev.Type()) { case GameEventType.EVENT_START_QUEST: { EventStartQuest start = (EventStartQuest)ev; if (start.quest == QuestType.QT_HIDDEN) { hidden_items = true; HiddeItems(); } break; } case GameEventType.EVENT_END_QUEST: { EventEndQuest end = (EventEndQuest)ev; if (end.quest == QuestType.QT_HIDDEN) { hidden_items = false; ShowItems(); } break; } default: break; } }
void OnEvent(GameEvent ev) { switch (ev.Type()) { case GameEventType.EVENT_START_QUEST: { EventStartQuest start = (EventStartQuest)ev; if (start.quest == QuestType.QT_GUNS) { force_gun = true; } if (start.quest == QuestType.QT_LACAJA && LaCaja_spawn) { if (spawned_item != null) { ItemManager.Instance.RemoveFromitemsInstances(spawned_item); GameObject.Destroy(spawned_item); } SpawnLACAJA(); } break; } case GameEventType.EVENT_END_QUEST: { EventEndQuest start = (EventEndQuest)ev; if (start.quest == QuestType.QT_GUNS) { force_gun = false; } break; } case GameEventType.EVENT_MATCH_START: { SpawnItem(); timer.Start(); break; } case GameEventType.EVENT_ITEM_GRABBED: { EventItemGrabbed grab = (EventItemGrabbed)ev; if (grab.item == spawned_item) { spawned_item = null; } break; } default: Debug.LogError("ItemSpawner: Invalid call to OnEvent"); break; } }
void OnEvent(GameEvent ev) { switch (ev.Type()) { case GameEventType.EVENT_START_QUEST: { EventStartQuest quest = (EventStartQuest)ev; if (quest.quest == QuestType.QT_SPEEDS) { HouseManager.Instance.GetHousesOrderedByPoints(); if (HouseManager.Instance.GetHousesOrderedByPoints()[0].GetPlayerInstance().gameObject == gameObject) { speed_delta = player_max_speed * -0.5f; } else if (HouseManager.Instance.GetHousesOrderedByPoints()[2].GetPlayerInstance().gameObject == gameObject) { speed_delta = player_max_speed * 0.5f; } } break; } case GameEventType.EVENT_END_QUEST: speed_delta = 0f; break; case GameEventType.EVENT_MATCH_START: { SetMovementEnabled(true); break; } default: break; } }