Esempio n. 1
0
    static void AddActionWindow()
    {
        if (editingEvent == null)
        {
            addActionClicked = false;
            Debug.LogWarning("The event you are trying to add to is null");
        }
        else if (editingEvent.eventName == null)
        {
            addActionClicked = false;
            Debug.LogWarning("The event you are trying to add to is null");
        }

        GUILayout.Label("Add Action", "boldLabel");


        List <string>      options = new List <string>();
        List <System.Type> types   = ActionTracker.FindActions();

        foreach (System.Type type in types)
        {
            options.Add(type.Name);
        }
        selectedNewAction = EditorGUILayout.Popup("Action to Add", selectedNewAction, options.ToArray());
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Cancel"))
        {
            addActionClicked = false;
        }
        if (GUILayout.Button("Add Action"))
        {
            addActionClicked = false;
            Action newAction = null;

            //TODO: automatically create the object?
            newAction = (Action)AssetDatabase.LoadAssetAtPath(EventSaver.TOOL_DATA_DIR + options[selectedNewAction] + ".asset", typeof(ScriptableObject));
            if (newAction == null)
            {
                Debug.LogError("Could not load asset at: " + EventSaver.TOOL_DATA_DIR + options[selectedNewAction]);
            }

            newAction = ScriptableObject.Instantiate(newAction);//DISCUSS: memory leak or auto-collected?
            editingEvent.AddAction(newAction);
            Debug.Log("Created Action: " + newAction.ToString());

            EventSaver.SaveEventAsObject(editingEvent);
        }
        GUILayout.EndHorizontal();
    }
Esempio n. 2
0
    public static void CreateEvent(string _name)
    {
        // make sure to save old, shouldn't be neccessary anymore
        if (editingEvent != null)
        {
            if (editingEvent.eventName != null)
            {
                EventSaver.SaveEventAsObject(editingEvent);
            }
        }

        editingEvent           = ScriptableObject.CreateInstance <SpellCreator.Event>();
        editingEvent.eventName = _name;

        EventSaver.SaveEventAsObject(editingEvent);
        createEventText = "";

        //FIX Make the new event the selected event
    }